Cerealians are a race of farmers and warriors, snipers built from the ground up to strike hard and strike fast. Known for their evolved right eye, a brilliant red contrasting their green left eye and hair, Cerealians have some of the best sight and aim in the universe. They faced near total annihilation at the hand of the Saiyans, under the orders of a hostile empire. Cerealians hail from the planet Cereal, which they share with a small colony of Namekians.
Their warriors are fierce to the core, with almost unending determination that fuels every perfectly placed strike. No matter how far you get or how you try to plan, a Cerealian will always hit you in the right place at the right time.
| Attribute Score Increase. Both your Insight and Agility scores are increased by 2 and either your Force or Magic score is increased by 1. Racial Life Modifier. +3 Saving Throw: Impulsive Skill Ranks: 3 |
Cerealian Lore
Personality
Cerealians are a patient and peaceful people who happily coexist with others, but can spot danger coming from far away and snipe it before it becomes a threat.
Their warriors are fierce snipers trained from early on to strike hard and strike fast and their farmers are peaceful, hard working people with an eye for detail.
Physical Description
Similar to Earthlings and Saiyans, Cerealians can have a wide variety of height, weight, skin tone and hair, among other physical traits. However all Cerealians share a few aspects: including green colored hair, and their right eyes have evolved to grant them incredible visual acuity, possessing a merged iris and pupil which is deep red in color, and their left eyes are blue.
They have a lifespan of about 200 years.
Society
The Cerealians on Planet Cereal are mostly split into farmers and warriors, and coexist with a colony of Namekians on the planet.
Home World
Cerealians come from the Planet Cereal which they shared with a colony of Namekians but they were almost entirely wiped out by a Saiyan conquest of their planet.
History
The history of Cerealians is long and mostly uneventful; for many years Cerealians mostly just co-existed with the Namekian colony on their world, and would sometimes have their warriors spar.
Eventually, however, the planet was attacked by Saiyans under the command of the Frieza Force, and though destroying the moon evened the playing field somewhat, the Namekians and Cerealians were almost wiped out in the battle leaving the world in ruins.
Names
Cerealian names are usually related to breakfast foods like cereal.
Example Male Names: Bran, Grayn, Granolah, Flayk
Example Female Names: Oats, Muezli, Kasha, Barlee
Primary Racial Traits
Evolved Right Eye (Body): A powerful evolved eye that allows Cerealians to see details that others can’t, including at a much further distance than others could possibly imagine.
(1)-[Passive]: Increase your Perception Skill Checks by 2 and reduce their Critical Target by 1.
(2)-[Passive]: Reduce the Critical Target for your Combat Rolls by 1.
(3)-[Passive]: You cannot suffer from the Long Range Penalty, but none of your Signature Techniques may possess the Short Range Disadvantage.
(4)-[Triggered, Resource]: Each time you score a Critical Result on a Combat Roll, gain a stack of Critical Eye (max. 3). When you hit an Opponent with an Attacking Maneuver, you can spend any number of Critical Eye stacks to increase the Wound Roll of that Attacking Maneuver by 2(T) for each Critical Eye stack spent.
(5)-[Triggered, 1/Round, 2/Encounter]: After rolling your Strike Roll for an Attacking Maneuver, you may declare that it is a Critical Result regardless of the Natural Result. If your result would have been a Botch Result, it is also no longer a Botch Result.
Pinpoint Combat (Mind): Cerealians have developed a way to fight that utilizes the enhanced sight of their right eye, allowing them to make better use of their natural gift by striking at key points and attacking during openings made by their opponents.
(1)-[Passive]: Increase the Wound Rolls of your Called Shots and Exploit Maneuvers by 2(T).
(2)-[Triggered, 1/Round]: When making an Attacking Maneuver, you may spend 2 stacks of Critical Eye to use the Called Shot Maneuver without spending an Action through its effects.
(3)-[Triggered, 1/Round]: If an Opponent uses an effect or Maneuver that would allow an Ally to use the Exploit Maneuver, your Ally may allow you to use the Exploit Maneuver in their stead regardless of how far away you are from your Opponent. Your Ally may allow you to spend their Counter Action instead of your own for this use of the Exploit Maneuver.
Secondary Racial Traits
Patient Sniper (Mind): Due to most Cerealians utilizing the range of vision granted to them via their right eye for sniping, they’ve learned to patiently await an opportune moment to strike an opponent, regardless of the distance between them.
(1)-[Triggered]: If an Ally moves an Opponent, this triggers your Exploit Maneuver against that Opponent.
(2)-[Triggered]: If an Ally inflicts a Combat Condition on an Opponent, this triggers your Exploit Maneuver against that Opponent.
(3)-[Triggered]: If you make an Attacking Maneuver through the Exploit Maneuver during an Ally’s Turn, increase the Natural Result for your Strike and Wound Rolls on that Attacking Maneuver by 1.
(4)-[Triggered/Start of Combat Round, 3/Encounter]: Target an Ally with a lower Initiative than you. During this Combat Round, take your turn immediately after they end their turn instead of your usual place in the Initiative Order.
Scarlet Spotter (Body): The enhanced vision of the Cerealians’ evolved eye allows them to better target an opponent’s vitals, even in the heat of the moment, giving them the opportunity to better capitalize on- and exploit- an opponent’s movements.
(1)-[Triggered]: If you target an Opponent with a Called Shot, you may spend 2 stacks of Critical Eye to ignore that Opponent’s Damage Reduction.
(2)-[Triggered, 1/Round]: If you suffer no damage from an Opponent’s Attacking Maneuver that targets you due to any reason, you may use the Exploit Maneuver as if they triggered its effects.
(3)-[Triggered, 1/Round]: If you knock an Opponent through a Health Threshold with a Called Shot or an Attacking Maneuver made through the Exploit Maneuver, that Opponent suffers from 2 stacks of the Broken Combat Condition until the end of your next turn.
Critical Point (Mind): Trained to strike the vital points on your opponents’ bodies with deadly precision, your attacks always strike true.
(1)-[Passive]: If your Attacking Maneuver possesses 3+ Energy Charges, set the Critical Target for that Attacking Maneuver’s Strike Roll to 5.
(2)-[Triggered, 1/Round]: If you use the Energy Charge Maneuver, you may spend 3(bT) Ki Points. If you do and use the declared Attacking Maneuver for that use of the Energy Charge Maneuver during this Combat Round, increase the Strike and Wound Rolls of that Attacking Maneuver by 2(T). Double this bonus if you score a Critical Result on the Strike Roll of that Attacking Maneuver.
(3)-[Triggered, 1/Round]: If you Defeat an Opponent or knock them through a Health Threshold with an Attacking Maneuver of which you scored a Critical Result on the Strike Roll, maximize your stacks of Critical Eye.
