
Outfits are a great way to experience your character’s uniqueness, and through Apparel, you can design an outfit that supports not only their fighting style, but their approach to life. Apparel is a type of item that your character wears for their clothing.
Each piece of Apparel has an ‘Apparel Category’ and ‘Apparel Qualities’, both of which grant various bonuses.
Apparel Limit. You can wear up to three layers of Apparel at once, but only gain access to the effects of the Top Layer.
Apparel Layers. Apparels have layers, allowing you to wear up to three pieces of Apparel at once. The Top Layer, Middle Layer, and Bottom Layer in descending order.
Apparel Penalty. For each piece of Apparel you are wearing after the first, reduce your Combat Rolls by 1/2 of your base Tier of Power (rounded up).
Damaging Apparel. Apparel can break, meaning it loses its effectiveness – the loss of all pieces of Apparel doesn’t typically mean a Character is left nude, but rather that piece of Apparel no longer fully functions (consider Goku at the end of his battle with Frieza). An item only breaks when its Break Value reaches 0. All pieces of Apparel by default have a Break Value of 3, and can be repaired via a Qualified Apparel Craft Skill Check, while you are not in a Combat Encounter and have at least an hour of time to spend on repairing the piece of Apparel. Repairing a piece of Apparel allows you to restore the Break Value to maximum, even if the Break Value was reduced to 0.
Apparel loses 1 Break Value if you are knocked through a Health Threshold. If your Weights are broken, this counts as if you removed them for the Doff Bonus. An Opponent can target a piece of Apparel with the Called Shot Maneuver, reducing its Break Value by 1 if they successfully hit (you still take 1/2 of the Damage you normally would from this Attacking Maneuver).
If your Break Value would be lowered by any rule or effect, it only applies to the Top Layer.
Size with Apparel. Each piece of Apparel is created with a specific Size Category in mind. They can only be equipped by Characters of that Size Category. If, while wearing a piece of Apparel, your Size Category would increase to be 2+ Size Categories larger than the Size Category for that piece of Apparel, that piece of Apparel is destroyed.
Equipping/Removing Apparel. Putting on Apparel only takes a minute or so outside of a Combat Encounter, potentially less, and allows you to decide which Layer each piece of Apparel is on. During a Combat Encounter, putting on a piece of Apparel takes 2 Actions and you must equip it on the Top Layer (move each other piece of Apparel down a Layer).
To remove a piece of Apparel, that takes 1 Action. If you would attempt to remove a piece of Apparel that is not your current Top Layer of Apparel, increase the number of Actions required to remove that piece of Apparel by 1 for each higher layer of Apparel. If you remove a piece of Apparel, you gain a Doff Bonus.
Doff Bonus: When you remove a piece of Apparel, you may gain a Doff Bonus. A Doff Bonus is a boost to your Combat Rolls equal to the Apparel Bonus for that piece of Apparel and lasts until the end of your next turn.
You can only gain a Doff Bonus from each piece of Apparel once per Combat Encounter, and Doff Bonuses do not stack. If you would gain a Doff Bonus from multiple pieces of Apparel, only apply the largest Doff Bonus.
Creating Apparel
Crafting Apparel. Apparel have a Craft DC depending on their Craftsmanship Grade (See the Craftsmanship Grade table below). The Craftsmanship of a piece of Apparel decides how many Quality Slots they have and the Apparel Grade of that piece of Apparel.
| Craftsmanship Grade | Craft DC | Apparel Grade | # of Quality Slots |
|---|---|---|---|
| 1 | Apprentice | Low | 0 |
| 2 | Qualified | Low | 1 |
| 3 | Expert | Standard | 2 |
| 4 | Master | Standard | 3 |
| 5 | Grandmaster | High | 4 |
Step-by-Step Apparel Creation: Follow the below steps to create a piece of Apparel.
- 1) Choose a Craftsmanship Grade for this piece of Apparel.
- 2) Choose a Size Category for that piece of Apparel.
- 3) Choose an Apparel Category.
- 4) Choose Apparel Qualities.
- 5) Follow the rules for Crafting to try and make this piece of Apparel or pay the relevant Equipment Points if you’re using a Gear Kit.
Sometimes, your ARC or another Character may give you Apparel rather than having to create it. In those cases, you can ignore these steps.
Apparel Categories
Apparel Category. To create a piece of Apparel, you must first decide its Apparel Category. There are four Apparel Categories, each one with their own benefits that you gain while wearing that piece of Apparel as the Top Layer:
- Armor. Gain Damage Reduction equal to the Apparel Bonus. Armor must be the Top Layer of your Apparel. You cannot equip any other piece of Apparel during a Combat Encounter while you are wearing Armor.
- Weights. Reduce your Combat Rolls by the Apparel Grade, even if this isn’t the Top Layer of Apparel. When you remove this piece of Apparel after the 3rd Combat Round of a Combat Encounter, increase the Doff Bonus by 1/2 (rounded up).
- Combat Clothing. Increase your Defense Value by 1/2 (rounded up) of the Apparel Bonus.
- Standard Clothing. Standard Clothing does not inflict Apparel Penalties and reduces the Craft DC by 1 Difficulty Category. This benefit applies regardless of Layer.
Apparel Grade. Apparel comes in three grades, each with their own Apparel Bonus:
- Low: Apparel Bonus of 1(bT).
- Standard: Apparel Bonus of 2(bT).
- High: Apparel Bonus of 3(bT).
Apparel Qualities
Apparel Qualities depict the unique elements of each piece of Apparel. Apparel Qualities may apply to only certain Apparel Categories. Each Apparel Quality will list any restrictions on Apparel Category, as well as any other Prerequisites required. The Prerequisites for an Apparel Quality are not applied to the crafter, but the wearer. If the wearer of a piece of Apparel does not meet a Apparel Quality’s Prerequisite, the Apparel Quality’s effects remain inactive while they are wearing it. The only exception to this is Prerequisites that require another Apparel Quality or lack thereof, which require that Apparel Quality (or the lack of it) for them to be applied at all.
The Quality Slots for an Apparel Quality will explain how many Quality Slots it takes up, with some having a range. If there is a range, then you may select how many Quality Slots a Apparel Quality takes up.
Armed: This outfit has a built-in weapon of some kind.
–Apparel Category: All (except Weights)
–Prerequisites: N/A
–Quality Slots: 1
–Effects: While you wear this piece of Apparel, you possess an Integrated Weapon. When this piece of Apparel is created, create a Weapon with a Craftsmanship Grade equal to that of this piece of Apparel – that Weapon is the Integrated Weapon.
Beautiful Attire: This outfit is visually appealing, enhancing your performance in social situations.
–Apparel Category: All
–Prerequisites: Personality Score of 4+
–Quality Slots: 1
–Effects: Increase your Dice Score on Skill Checks with a Skill of your choice (when creating this piece of Apparel) by 2. The Skill must use your Personality Score to be chosen.
Dense Armor: Particularly protective armor, this bulky gear restricts your movements.
–Apparel Category: Armor
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Apparel Bonus by 1(bT) but reduce your Combat Rolls by an equal amount.
Durable: This particular piece of apparel is extremely hard to damage.
–Apparel Category: All
–Prerequisites: This piece of Apparel does not have the Lightweight Apparel Quality
–Quality Slots: 1
–Effects: Increase the maximum Break Value for this piece of Apparel by 3.
Environmental Protection: Intended to preserve one’s life for exploration into a hostile environment, this outfit is airtight.
–Apparel Category: Standard Clothing
–Prerequisites: N/A
–Quality Slots: 2
–Effects: Ignore the effects of Battle Environments, Environmental Qualities, and Unbreathable Atmosphere.
Focal: Designed to improve a single aspect of combat, these weights aren’t as heavy, but are placed on specific areas of the body.
–Apparel Category: Weights
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Upon creating this piece of Apparel, select either your Strike or Dodge Rolls. The chosen Combat Roll is the only Combat Roll reduced by the effects of the Weight Apparel Category, but only that Combat Roll benefits from this piece of Apparel’s Doff Bonus.
Hefty Plating: The sturdy weights in this outfit can be weaponized.
–Apparel Category: Weights
–Prerequisites: Force Score of 6+
–Quality Slots: 1
–Effects: The Hardness Value of this piece of Apparel is set to 4. If you hit an Opponent with this piece of Apparel through the Throw Maneuver, make a Might Clash against them. If you win, they are knocked Prone.
Jacket: A piece of clothing designed to protect another piece of clothing underneath.
–Apparel Category: Standard Clothing
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Soak Value by 1(bT). This piece of Apparel can be worn over Armor.
Joint Protection: This armor covers your joints, reducing the chances of them being injured.
–Apparel Category: Armor
–Prerequisites: N/A
–Quality Slots: 1
–Effects: The first time in a Combat Encounter that your Break Value would be lowered while being at its maximum Break Value, your Break Value is not lowered.
Lab Coat: This type of clothing is intended to protect you from chemical spills and other scientific mishaps.
–Apparel Category: Standard Clothing
–Prerequisites: Scholarship Score of 4+
–Quality Slots: 1
–Effects: Increase your Dice Score on Skill Checks with a Skill of your choice (when creating this piece of Apparel) by 2. The Skill must use your Scholarship Score to be chosen.
Leader’s Insignia: A symbol of your authority, those who follow you respect and recognize you as their leader.
–Apparel Category: All (Except Weights)
–Prerequisites: Personality Score of 6+
–Quality Slots: 1
–Effects: Increase the Combat Rolls of your Minions by 1(bT). If this piece of Apparel has the Team Outfit Quality, increase the Wound Roll of all Allies with the same team name by 1(bT) – this bonus does not stack if multiple Characters possess this Quality.
Lightweight: This article of clothing is especially light.
–Apparel Category: All (Except Weights)
–Prerequisites: This piece of Apparel does not have the Durable Apparel Quality.
–Quality Slots: 1
–Effects: This piece of Apparel does not count towards the Apparel Penalty.
Loose: This item of clothing comes off quite easily.
–Apparel Category: Combat Clothing/Standard Clothing
–Prerequisites: N/A
–Quality Slots: 1
–Effects: You can Doff this piece of Apparel through the No-Effort Maneuver.
Mystical: This item of clothing is great for magically focused characters.
–Apparel Category: Combat Clothing/Standard Clothing
–Prerequisites: 2+ Skill Ranks in Clairvoyance and Use Magic
–Quality Slots: 1
–Effects: Increase the Dice Score of your Use Magic and Clairvoyance Skill Checks by 1.
Parrying Armor: This set of armor includes firm bracers used for blocking incoming attacks.
–Apparel Category: Armor
–Prerequisites: N/A
–Quality Slots: 1
–Effects: While you do not have a Weapon equipped, increase your Strike Rolls when using the Parry effect of the Defend Maneuver by 1/2 (rounded up) of the Apparel Bonus.
Segmented Weight: You can remove these weights in increments, or all at once.
–Apparel Category: Weights
–Prerequisites: N/A
–Quality Slots: 1
–Effects: When you would Doff these Weights, if their Apparel Grade is above Low, you can choose to instead reduce their Apparel Grade to any amount until the end of the Combat Encounter. Increase your Combat Rolls by a Doff Bonus of 1(bT) for every Apparel Grade lost through this effect. This effect can be applied multiple times per Combat Encounter.
Sleek Design: Light and flexible, this armor allows for a freer range of motion, but provides less protection.
–Apparel Category: Armor
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Halve the Damage Reduction gained from this Armor. This Armor does not count towards your Apparel Penalty.
Spiked: This armor is covered in sharpened spikes to retaliate against anyone who tries to strike you.
–Apparel Category: Armor
–Prerequisites: N/A
–Quality Slots: 1
–Effects: If you are hit by a Physical Attack, the attacker’s Life Points are reduced by the Apparel Bonus for this piece of Armor.
Stealth Suit: This outfit muffles sound and/or helps you blend in to your environment.
–Apparel Category: Combat Clothing/Standard Clothing
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase the Dice Score of your Stealth Skill Checks by 2.
Stretching: It expands to almost ANY size.
–Apparel Category: All
–Prerequisites: N/A
–Quality Slots: 1
–Effects: This piece of Apparel’s Size Category is the current Size Category of this piece of Apparel’s wearer.
Team Outfit: Bearing an emblem synonymous with the team you are part of, this outfit shows your team pride!
–Apparel Category: All
–Prerequisites: N/A
–Quality Slots: 2
–Effects: When you select this Apparel Quality, choose a Team Name. Each Ally wearing a piece of Apparel with this Apparel Quality and the same Team Name increases their Stress Bonus by 1 (this bonus does not stack).
Terrifying Design: Thanks to the sinister design of this outfit, you look even more menacing.
–Apparel Category: Armor/Combat Clothing/Standard Clothing
–Prerequisites: 2+ Skill Ranks in Intimidation
–Quality Slots: 1
–Effects: Increase the Dice Score of your Intimidation Skill Checks by 2.
Training Support: This outfit is heavy, but doesn’t restrict your movement.
–Apparel Category: Weights
–Prerequisites: 2+ Skill Ranks in the Concealment Skill
–Quality Slots: 2
–Effects: If you possess any stacks of Holding Back while wearing this Apparel, you may ignore the reduction to your Combat Rolls from the effects of the Weight Apparel Category. This applies even if this piece of Apparel is not the Top Layer.
Weather Resistant: Built to withstand extreme weather, this clothing protects you from one specific weather type.
–Apparel Category: Weights
–Prerequisites: 2+ Skill Ranks in the Survival Skill
–Quality Slots: 1~3
–Effects: When you gain this Quality, choose any type of Battle Weather. Ignore the effects of that Battle Weather up to the Weather Tier equal to the number of Quality Slots this Apparel Quality is occupying.
Special Apparel Qualities
Certain qualities are more special than others, allowing for your Apparel to gain unique effects. These cannot typically be gained through Crafting Apparel or through a Gear Kit and are typically gained through your ARC granting you unique pieces of Apparel. Special Apparel Qualities are very powerful and your ARC should be wary of giving any piece of Apparel more than one Special Apparel Quality.
Assassin’s Craft: These clothes aid in attacking enemies without being spotted.
–Apparel Category: All
–Prerequisites: 2+ Skill Ranks in the Stealth Skill
–Quality Slots: 1
–Effects: While you are Hidden, increase your Wound Rolls by the Apparel Bonus against your Oblivious Characters.
Combat Ready: This set of clothing gives you such wonderful freedom of movement, it’s like you’re wearing nothing at all.
–Apparel Category: All (Except Weights)
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Strike and Dodge Rolls by 1/2 (rounded up) of your Apparel Bonus.
Divine Apparel: This article of clothing is empowered by a divine entity.
–Apparel Category: All
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Apparel Bonus by 1(bT).
Enchanted: Protected by magic, this item offers you greater defense.
–Apparel Category: All (except Weights)
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Soak Value by the Apparel Bonus.
Legacy: Passed down from parent to child or master to student, this outfit helps you remember those who have placed their hopes and faith in you.
–Apparel Category: All (except Weights)
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase the Natural Result for all Steadfast Checks and Saving Throws by 2.
Resolute Belief: These clothes contribute to your morale, allowing you to draw on memories of the cause you fight for.
–Apparel Category: All
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Stress Bonus by 2.
Unbreakable: This outfit is somehow indestructible.
–Apparel Category: All
–Prerequisites: Durable Apparel Quality
–Quality Slots: 1
–Effects: This piece of Apparel cannot have its Break Value reduced.
Yardrat Material: This outfit is made of a special material that ki flows through easily, and comes with a fashionable neck tutu!
–Apparel Category: All
–Prerequisites: The user possesses the Spirit Control Awakening.
–Quality Slots: 1
–Effects: Halve the Ki Point Cost for any Unique Ability that lists the Spirit Control Awakening as a Prerequisite.