
Your combat training has shaped you into a well-rounded fighter skilled in both close-quarters combat and long-distance marksmanship. Whether it’s long-range sniping with your evolved eye, or taking potshots at the enemy from behind cover, or simply beating them down with your fists, you exploit every weakness to achieve your desired outcome.
- Racial Requirement: Cerealian
- Transformation Type: Enhancement Power
- Prerequisite(s): Ocular Acclimation
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Impulsive/Cognitive), High Speed (Level 1), Strainless, Heartbeat
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | – | – | +1(T) | +1(T) | – |
All-Range Attacks: You are able to fight flawlessly both in melee and at range with equal proficiency.
-[1/Round]: As an Instant Maneuver, you can change which Option effect you selected for the 2nd effect of Sniper’s Art.
-[Triggered, 1/Round]: If you target a single Opponent with an Attacking Maneuver while they are within your Melee Range, you may apply the Condition (Guard Down) Advantage to that Attacking Maneuver.
-[Triggered, 1/Round]: If you target a single Opponent with an Attacking Maneuver while they are outside of your Melee Range, you may apply 2 ranks of the Penetration Advantage to that Attacking Maneuver.
-[Choice]: Depending on your choice for the Option effect of Sniper’s Art, applying the following effect:
- Acupuncturist [Passive]: Increase the Wound Roll of your Attacking Maneuvers against Opponents within your Melee Range by 4(T).
- Dead Shot [Passive]: Increase the Wound Roll of your Attacking Maneuvers against Opponents that are 8+ Squares away from you by 4(T).
- All-Seeing Eye [Triggered, 1/Round]: If you target an Opponent with an Attacking Maneuver, they are considered to be both in your Melee Range and outside of your Melee Range for all effects (these effects treat it specifically as the position that would trigger them or allow for any passives to apply their effects – i.e. the effects of Close Range Shot would consider the Opponent to be within your Melee Range).
Ace Combat: Your exceptional combat training provides you with supreme knowledge of your enemies’ weak points and how best to take advantage of them.
-[Passive]: While this Transformation is used in conjunction with a Core Transformation, reduce your Critical Target for your Combat Rolls by 1.
-[Triggered, Resource]: If you score a Critical Result on a Combat Roll, gain a stack of Ace (max. 1(bT)).
-[Passive]: For each stack of Ace, increase the Extra Dice gained from scoring a Critical Result by 1 Dice Category.
-[1/Round]: If you would trigger an effect that would remove Observation stacks from an Opponent, you can spend your stacks of Ace instead of removing Observation stacks.
-[1/Round]: As an Instant Maneuver, you can spend any number of Ace stacks. Regain 2(bT) Ki Points for every stack of Ace spent.
-[Triggered, 1/Encounter]: If you Defeat an Opponent or knock an Opponent through the Critical Health Threshold, you may maximize your Ace stacks.
Burst Limit
Legendary Ace: A surge of determination rushes through you, allowing you to capitalize on any and every weak point your Opponents possess.
-[Triggered/Transform]: Maximize your stacks of Ace. Additionally, until the end of your next turn, set the Critical Target for your Strike and Wound Rolls to 5.