
Some alien species are just so generic that they don’t stand out. Sure, they have unique physical appearances, but that’s all the distinction they have from one another. They are usually employed for the numbers advantage, rather than their unique capabilities.
| Attribute Score Increase. Increase the Attribute Score of any 3 Attributes by 1. Racial Life Modifier. +1 Saving Throw: Any (select one) Skill Ranks: 2 Minion Size: At Character Creation, Aliens can be any Size Category between Small and Large. |
Primary Racial Traits
Nameless Horde (Body): Blending into the crowd, you work seamlessly with the group around you.
(1)-[Passive]: While below the Injured Health Threshold, increase your Wound Rolls for Attacking Maneuvers made through the Basic Attack Maneuver by 2(T).
(2)-[Passive]: You cannot create Signature Techniques.
(3)-[Passive]: Increase your Maximum Life Points (after all modifications) by 1/2 of your amount of Technique Points.
(4)-[Passive, Ruling]: You have access to the ‘Full Power’ Signature Techniques (detailed below). These Signature Techniques are considered to have been used through the Basic Attack Maneuver as well for all of your effects and, if an effect allows you to use the Basic Attack Maneuver, you may instead use the Signature Technique Maneuver to use a ‘Full Power’ Signature Technique. Any ‘Full Power’ Signature Technique is still used through the Signature Technique Maneuver and thus has the usual limitations involved in that.
(5)-[Triggered/Power, 1/Round]: Use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
From the Stars (Mind): Raised on a world at once strange and mundane, you identify with your allies universally, rather than with a single species.
(1)-[Passive]: Gain an additional Talent at Character Creation.
(2)-[Passive]: While all of your Allies are Defeated, increase your Combat Rolls by 1(T).
(3)-[Triggered, 1/Round]: If an Ally is Defeated, you may use the Power Up Maneuver or Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you use the Basic Attack Maneuver through this effect, you must target the nearest Opponent. If that Ally was defeated by an Opponent’s Attacking Maneuver, you must target that Opponent instead.
(4)-[Triggered/Injured]: You are Defeated (you cannot trigger any effects in response to this). You may then target one Ally, they have their Combat Rolls increased by 1(T) for the remainder of the Combat Encounter. This effect cannot stack on a single Character if multiple Characters apply this effect.
Full Power Signature Techniques
Full Power Energy Wave – Super Signature
- Foundation: Energy (Beam)
- Advantages: Power Shot (2), Ascended
- Disadvantages: N/A
- Ki Point Cost: 16(T)
Full Power Energy Ball – Super Signature
- Foundation: Energy (Sphere)
- Advantages: Accurate (2), Homing (1)
- Disadvantages: N/A
- Ki Point Cost: 7(T)
Full Power Energy Volley – Ultimate Signature
- Foundation: Energy (Sphere)
- Advantages: Multiple Attacks, Alotta Lotta Attacks (2)
- Disadvantages: Inaccurate (2), Stat Drain (Insight)
- Ki Point Cost: 7(T)
Super Explosive Wave – Super Signature
- Foundation: Energy (Explosion)
- Advantages: Knockback, Counter, Terrain Destruction
- Disadvantages: Self-Explosion
- Ki Point Cost: 9(T)
High Power Rush – Super Signature
- Foundation: Physical (Powered)
- Advantages: Knockback, Staggering Attack, Multiple Attacks
- Disadvantages: Exhaustive, Mandatory Charge
- Ki Point Cost: 13(T)
High Speed Rush – Super Signature
- Foundation: Physical (Simple)
- Advantages: Charging Assault, Twin Linked(Wound), Multiple Attacks
- Disadvantages: Dead Link (Strike), Stat Drain(2, Agility and Insight)
- Ki Point Cost: 5(T)
Secondary Racial Traits
Instead of possessing their own Secondary Racial Traits, Aliens select 2 different Custom Species Racial Traits to gain access to at Character Creation.