
You’ve unlocked the secret techniques unique to your chosen role on the battlefield, and when desperate times finally call for desperate measures, you are prepared to give your utmost in securing victory- even at the cost of yourself.
- Racial Requirement: Konatsian
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Variant (Burst Attack), Innate State (Surging), Exhausting, Peaked, Limited (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | +1(T) | +1(T) | – |
Let Loose (Burst Through the Limit): You unleash a powerful attack, carrying the secret arts of your combat specialty.
(1)-[Passive]: You may spend stacks of Energy Burst as if they were stacks of Tension for your effects.
(2)-[Triggered]: If you hit your Focus with an Attacking Maneuver, you may spend a stack of Tension to apply an Energy Charge to that Attacking Maneuver. You do not lose this stack of Tension until you complete that Attacking Maneuver.
(3)-[Triggered, 1/Encounter]: If you use an Ultimate Signature Technique, you may apply one of the following effects for the duration of that Attacking Maneuver (you cannot select an effect if you do not have access to the Vocation listed in brackets after the name of the effect):
- Art of Chivalry (Warrior) [Triggered]: You may use your Tenacity Modifier for the Damage Attribute of your Attacking Maneuver, and increase the Wound Roll by 1/2 of your Damage Reduction.
- Mage’s Rage (Mage) [Passive]: For each stack of Tension you possess, increase your Wound Rolls by 2(T).
- Critical Stance (Martial Artist) [Passive]: For each stack of Tension you possess, increase the Natural Result of your Strike and Wound Rolls by 1.
- Born Again (Priest) [Triggered]: After concluding this Attacking Maneuver, all Allies within a Destructive Sphere AoE (centered on you) regain Life Points equal to 1/4 (rounded up) of the Dice Score of your Wound Roll.
- Repeat Offender (Thief) [Triggered]: If you hit an Opponent with this Attacking Maneuver, use a Thief Maneuver as an Out-of-Sequence Maneuver.
- Born to be Wild (Ranger) [Triggered]: You may use your Agility Modifier for the Damage Attribute of your Attacking Maneuver, and increase the Wound Roll by 1/2 of your Boosted Speed.
- Tender Twostep (Dancer) [Triggered]: You may use your Personality Modifier for the Damage Attribute of your Attacking Maneuver, and after concluding that Maneuver, all of your Allies gain a stack of Power until the start of your next turn.
- Play the Fool (Gadabout) [Triggered]: If you deal Damage to an Opponent with this Attacking Maneuver, use the Goof Maneuver as an Out-of-Sequence Maneuver. If you do, you must target an Opponent that suffered Damage from this Attacking Maneuver.
- Cosmo Force (Magic Knight) [Triggered]: Choose up to 3 Profiles with ‘Elemental’ in the name. Apply the first effects from all of those Profiles to this Attacking Maneuver.
- Flashback (Gladiator) [Triggered]: If this Attacking Maneuver includes a Character of your Undone Race as a target, double the increase to your Wound Roll from the 5th effect of Gladiator.
- Knight Watch (Paladin) [Triggered]: If you deal Damage to an Opponent with this Attacking Maneuver, they gain the Compelled Combat Condition with you as their target.
- Twocus Pocus (Sage) [Triggered]: You may target an additional Character with this Attacking Maneuver. If it has an AoE, you may place an additional AoE that can face a different direction, but Characters can only be targeted by this Attacking Maneuver once.
- Sea Cannon (Pirate) [Triggered]: Increase the Wound Roll of this Attacking Maneuver by 1(T) for each stack of Tension you possess, then regain Life Points equal to 1/4 (rounded up) of the Dice Score of this Attacking Maneuver.
- Positive Reinforcement (Monster Master) [Triggered]: After concluding this Attacking Maneuver, select an Ally. They may use the Basic Attack Maneuver or Signature Technique Maneuver as an Out-of-Sequence Maneuver, but they must target a Character who was targeted by this Attacking Maneuver. Additionally, that Attacking Maneuver has its Ki Point Cost reduced to 0.
- Showtime! (Luminary) [Triggered]: After concluding this Attacking Maneuver, Allies of the Konatsian Race gain 1 Tension and Allies not of the Konatsian Race gain a stack of Power until the start of your next turn. Additionally, all Allies regain Ki Points equal to 1/2 of your Personality Modifier.
- Mark of the Hero (Hero) [Triggered]: If this Attacking Maneuver has the Complete Annihilation Super Profile applied to it, apply 2 Energy Charges to this Attacking Maneuver.
Burst Limit
Tension Burst: The longer the fight drags on, the harder it becomes to win- and the stronger your drive to defeat your foes.
(1)-[Automatic/Transform, Resource]: For each stack of Tension you possess, gain a stack of Energy Burst (max. 3).