
Every person has two sides of them, a yin and a yang. For majins, those two sides are depicted in a much more obvious way. It’s an internal battle that may erupt in the world, with the winner taking over your identity and realising a much more powerful state: taller, more muscular and altogether a superior being.
The Super Majin Awakening can be gained one of two ways: Your ARC may allow you to gain this Awakening to represent greater strength gained through training or while you are Tier of Power 2 (with ARC permission) you can spend 3 Karma Points to separate yourself into two copies – a purely good and a purely evil version. They must immediately fight with the loser (either due to their Life Points reaching 0 or being assimilated) being lost within the winner as their alignment takes over your Majin Character and they gain the Super Majin Awakening.
- Racial Requirement: Majin
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Body
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 2+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +2 | +1 | – | – | +2 | – |
Majin Mania: You become a veritable juggernaut, allowing you to shake off damage and continue fighting long past when most would go down.
(1)-[Passive]: While you are at the Healthy Health Threshold, increase your Combat Rolls and Soak Value by 1(T).
(2)-[Passive]: While you are below the Injured Health Threshold, increase your Surgency by 2(T).
(3)-[Passive]: Ignore the 6th effect of the Rubbery Body Racial Trait.
(4)-[Passive]: When you gain this Awakening, you may:
- Change your base Size Category.
- Gain any Factors (you must still exchange Racial Traits as usual for their Factor Traits).
- Exchange any number of your Secondary Racial Traits for any other Majin Secondary Racial Traits.
- Lose access to any number of Signature Techniques and regain any Technique Points spent on them. Then, you may spend your Technique Points as you wish.
(5)-[Passive]: Upon gaining this Awakening, select and gain access to an additional Majin Secondary Racial Trait while you possess this Awakening.
(6)-[Triggered, 1/Round]: If you get hit by an Attacking Maneuver, regain Life Points equal to your Surgency before calculating Damage.
(7)-[Triggered/Start of Turn]: Regain Life Points equal to 1/4 (rounded up) of your Surgency.
(8)-[Triggered/Defeat]: Use a Healing Surge as an Out-of-Sequence Maneuver. If you do, double your Surgency for the duration of that Healing Surge.