
Through the gathered power of others, planets or even the stars themselves – you’ve stolen or been entrusted with an unfathomably huge amount of power. Although the burst in power is short-lived and dangerous to control, there’s no doubt about the potency of the explosive power you’ve inherited!
- Racial Requirement: Any
- Transformation Type: Enhancement Power
- Prerequisite(s): 4+ Lifeforce, you do not have access to Spirit Absorption
- Stress Test Requirement: 20
- Tier of Power Requirement. 1+
- Aspects: Armored, Glowing, Light Dependent, Dedicated, Exhausting, Temporary (Level 3)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | * | – | – | – | * | – |
Genki Power: Entrusted with the energy of life around you, you have absorbed this power and temporarily made it your own.
-[Permanent]: If you possess 4+ Lifeforce due to using the Energy Charge Maneuver for a Signature Technique with the Genki Super Profile, you can lose those Energy Charges and stop Energy Charging for that Signature Technique to use the Transformation Maneuver to enter Spirit Empowerment as an Instant Maneuver. If you do, this counts as your once per Combat Encounter use of that Signature Technique with the Genki Super Profile.
-[Automatic]: At the end of each of your turns, lose 1 Lifeforce.
-[Automatic]: If you reach 0 Lifeforce, leave this Transformation.
-[Passive]: For each Lifeforce, increase the Attribute Modifier Bonus (FO/MA) of this Enhancement Power by 1(T) – (max. 4(T)).
-[Triggered, 2/Encounter]: If you fail the Stress Test for this Transformation, you can spend 1 Lifeforce to automatically succeed.
Miraculous Finish: By combining the borrowed energy you hold into your attacks, you can create a finishing blow to end all finishing blows.
-[1/Round]: You can spend 1 Lifeforce to use a Power Surge as an Instant Maneuver.
-[Triggered, 1/Encounter]: When making an Attacking Maneuver, you can declare any number up to your current amount of Lifeforce. If you do, increase the Wound Roll for that Attacking Maneuver by X(bT) and gain X Energy Charges, where X is equal to your declared number (these Energy Charges do not count towards your maximum). After that Attacking Maneuver has concluded, you lose an equal number of Lifeforce to your declared number. If this Attacking Maneuver would Defeat an Opponent, they cannot activate any effects with the Triggered/Defeated keyword.
Burst Limit
Final Strike: You can expend all of your borrowed energy, and lend some of your own as well, to instantaneously end the fight, permanently.
-[Triggered/Transform]: Spend all of your remaining Actions to use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. For each Action spent, gain 1 Lifeforce. If you do, you must apply the second effect of Miraculous Finish and declare a number equal to your current amount of Lifeforce.