Unofficial Tabletop Role-Playing Game
While the legend of the Super Saiyan is passed freely through saiyan culture, there is a second legend that is spoken of in more hushed tones and believed with less certainty. That legend is the Super Saiyan God, a saiyan that has obtained the power of the gods and stands at the apex of saiyan evolution. In truth, it is more than a legend. By entering this state, your body becomes slim and carries an aura of the divine. Your eyes and hair turn into a brilliant scarlet, while your movements seem more purposeful and direct only to contrast with the startling flames that engulf your body in their glorious inferno.
By combining the power of Super Saiyan God with the Super Saiyan transformation, a saiyan can enter an even higher stage. Wrapped in a wreathe of blue light that breaks away like a solid shell, the red form of Super Saiyan God is replaced with a transformation akin to the traditional Super Saiyan transformation with the exception of its divine blue coloration and azure, flaming aura. Super Saiyan God Super Saiyan can also be referred to as Super Saiyan Blue for all intents and purposes.
There are two ways to become a Super Saiyan God. You may become a Super Saiyan God through divine training or you may enter the state by gathering six saiyans with a Good Z-Soul (including yourself) and have five of them target you with the Super Saiyan God Ritual Maneuver detailed below. Characters can only use the Super Saiyan God Ritual Maneuver if they have gained information on the ritual.
Super Saiyan God Ritual (All Actions). You may move to a square adjacent to the target character or another character that has targeted the target character with the Super Saiyan God Ritual Maneuver. Reduce your Ki Point Pool to 0 and add them to a separate Ki Point Pool referred to as Crimson Ki Points.
If the target is successfully targeted by this Maneuver by five different Saiyans with a Good Z-Soul, they may immediately use an Out-of-Sequence Action to use a Transformation Maneuver to transform into the Super Saiyan God Legendary Form. They do not need to pass the Stress Test for the duration of this Transformation or meet the Tier of Power Requirements if they transform into Super Saiyan God through this method. Any further attempts to use the Super Saiyan God Transformation will require meeting the Tier of Power Requirements and rolling Stress Tests as usual.
After a character successfully transforms into the Super Saiyan God Transformation through this manner, they may increase their current Ki Points by an amount equal to the gathered number of Crimson Ki Points. This effect allows their Ki Point Pool to exceed their maximum.
The Super Saiyan God Ritual cannot be performed targeting a character who already has access to the Super Saiyan God Transformation.
Super Saiyan God
AG | FO | TE | SC | IN | SP | PE |
+4(T) | +4(T) | – | – | +2(T) | +4(T) | – |
Divine Acclimation. When you transform into Super Saiyan God and at the start of every Combat Round, increase one of your Combat Rolls by +1d6. This bonus stacks to a maximum of +4d6.
If you exit the Super Saiyan God Transformation due to failing the Stress Test or the Temporary Form Aspect, you may make a Morale Saving Throw, TN Hard. If you fail, nothing happens. If you succeed, reduce the effects of Stress Exhaustion to one Combat Round and you gain the following trait for the remainder of the Combat Encounter:
New Dimension. God Ki is generally considered to be superior to traditional Ki. As such, a Super Saiyan God experiences combat with deities and mortals a little differently and gains the following bonuses depending on if a character is benefiting from the God Ki Aspect or not:
While you are benefiting from the Superiority Combat Condition gained through the Warrior’s Pride Racial Trait while in a Transformation with the God Ki Aspect, you gain access to the Armored Form Aspect.
Flame of Life. Once per Combat Round, when you use the Guard option of the Parry Maneuver against a Signature Technique or a Basic Attack with a Ki Wager of 5(T) or more, you may reduce any damage you would take by -8(T). If you would take 0 damage from that attack, you may gain +8(T) Ki Points.
Once per Combat Round, you may spend One Action to use a Healing Surge Maneuver. You can only use this effect of Flame of Life three times per Combat Encounter.
Super Saiyan God Mastery. When you gain Mastery for the Super Saiyan God Transformation, you gain the following benefits:
‘Divine Acclimation. Increase your Combat Rolls and Surge Maneuvers by +3d8.
The Super Saiyan God Transformation allows for a clear mindset for those attuned to it. Gain +1 additional Counter Action at the start of each Combat Round to be used during that Combat Round. Additionally, increase your Strike Roll for the Block Parry Maneuver by +3(T).’
Super Saiyan God Super Saiyan
AG | FO | TE | SC | IN | SP | PE |
+2(T) | +2(T) | – | – | +1(T) | +2(T) | – |
Deific Super Saiyan (Divine Acclimation). Increase your Combat Rolls by +4d6. Every two Combat Rounds, at the start of the Combat Round, reduce this bonus by -1d6 to a minimum of +1d6.
When you transform into this Transformation, increase your Maximum Ki Point Pool and Capacity Rate by +1/4 of their totals, respectively. This effect applies before any other effects that occur during a Transformation.
Once per Combat Encounter, when using the Power Up Maneuver while in this Transformation, you may regain Ki Points equal to 1/4 of your current Capacity Rate.
When you successfully strike (hit) an opponent with an attack that has a Ki Wager of 5(T) Ki Points or more, increase the Damage Category by +1 (Standard becomes Direct, Direct becomes Lethal).
Flame of Power (Flame of Life). When you use the Power Flare or Guard options of the Parry Maneuver, increase your Force Modifier by +8(T) or Soak Value by +4(T) respectively for that Maneuver, before any calculations. If you would take 0 damage from that attack, increase your Combat Rolls by +2(T) until the end of your next turn. This effect cannot stack.
Additionally, when you gain Superiority through the Warrior’s Pride Racial Trait, gain an additional +1d10 to your Combat Rolls for the duration of the Superiority Combat Condition.
Seeking Further Strength. Once per Combat Round, when you are facing an opponent who has an equal or higher Tier of Power, you may use the Energy Charge Maneuver or the Power Up Maneuver as an Instant Action.
Super Saiyan Blue Mastery. Mastery for Super Saiyan Blue can be gained twice. Each time you gain Mastery for Super Saiyan Blue, increase the Dice Category of the Extra Dice gained from Deific Super Saiyan by +1 Dice Category (d6 becomes d8 and then d10). When you gain Mastery for Super Saiyan Blue, you may choose to gain one of the following bonuses:
If you have mastered Super Saiyan Blue twice, you lose the Draining Aspect for Super Saiyan Blue.
Divine Remnants. When one or more of your opponents possess God Ki, increase your Stress Test roll by +1(T). While not transformed into a Legendary Form, you gain access to the New Dimension Trait from Super Saiyan God.
Divine Remnants II. When one or more of your opponents possess God Ki, increase the Life Points and Ki Points regained from Legend Realized by +1d10(T). While not transformed into a Legendary Form, you gain access to the Seeking Further Strength Trait.