
You are built to accompany your master and assist them in whatever way you were designed to, ranging from tech support to calculating weapon. Built to any size, from giant mech to tiny talking toaster, you are the ultimate customizable minion.
| Attribute Score Increase. Your Force, Insight and Tenacity Scores are increased by +1. Racial Life Modifier. +3 Saving Throw: Corporeal Skill Ranks: 1 Minion Size: At Character Creation, Robots can have any Size Category between Tiny and Enormous. |
Primary Racial Traits
Lifeless Weapon (Body): Lacking the awareness and self-preservation of sentient species, you are closer to a tool than a person.
(1)-[Passive]: You do not suffer from the penalties of Health Thresholds. Additionally, you are Unnatural and you automatically succeed at all Cognitive Clashes that an Opponent has initiated.
(2)-[Passive]: Increase your Damage Reduction by 1(T) while you are above the Injured Health Threshold.
(3)-[Triggered, 1/Encounter]: When making an Attacking Maneuver while below the Injured Health Threshold, you can reduce your Life Points to 0 (you are not Defeated until after concluding the Attacking Maneuver) to increase the Wound Roll of that Attacking Maneuver by an amount equal to 1/2 of the Life Points lost.
Purpose (Mind): As with any tool, you are designed to serve a specific purpose.
(1)-[Passive]: While you possess 2+ stacks of Power, increase your Might by 1(T).
(2)-[Option]: Upon gaining this Racial Trait, choose one of the following effects:
- Assault Robot [Passive]: While you possess 2+ stacks of Power, increase your Wound Rolls by 2(T).
- Guard Robot [Triggered/Power]: Target an Opponent. Make a Might Clash against them. If you win, they gain the Compelled Combat Condition with you as a target.
- Friend Robot [Passive]: All Allies within a Large Sphere AoE (centered on you) have their Combat Rolls increased by 1(T) while you possess 2+ stacks of Power.
- Aid Robot [Triggered/Start of Turn]: All Allies within a Large Sphere AoE (centered on you) regain 2(bT) Life and Ki Points. Double the amount regained if you possess 2+ stacks of Power.
Secondary Racial Traits
Combat Mode (Mind): You are designed with your combat functionality in mind, allowing you to quickly shift focus when battle starts.
(1)-[Triggered/Power]: Spend 3(bT) Ki Points to gain an additional stack of Power.
(2)-[Triggered, 1/Encounter]: When making an Attacking Maneuver, you can add an Energy Charge to that Attacking Maneuver for each stack of Power you possess. After using this effect, remove all stacks of Power you possess and gain an equal amount of stacks for the Fatigued Combat Condition.
Full Metal Body (Body): Composed entirely of metal (or some similar substance), you are incredibly difficult to damage.
(1)-[Passive]: While you possess 2+ stacks of Power, increase your Damage Reduction by 1(T).
(2)-[Passive]: While you are above the Injured Health Threshold, ignore all Collision Damage.
(3)-[Passive]: While you are above the Bruised Health Threshold, you automatically succeed at all Corporeal Clashes that an Opponent has initiated.
(4)-[Triggered, 2/Round]: If you are hit by an Opponent’s Attacking Maneuver, you may spend a stack of Power to reduce the Wound Roll by 1/2 of your Damage Reduction. You do not lose this stack of Power until after the Attacking Maneuver is completed.