
Neo-Tuffles, more accurately known as Neo Machine Mutants, are a creation of the original Tuffle people who were wiped out at the hands of one of the more powerful races found in the universe. They carry the mind and soul of their creators but their bodies are of a particularly unique type of machinery. It is organic in ways and metallic in others. They possess the ability to grow and develop, as well as turn their body into a liquid form that can enter others and take complete control of their mind.
Smart, adaptive and dangerous – the new age of Tuffles show much more resilience than their namesake and creators. Some strive for revenge while others desire merely to prove their superiority. Regardless of their motivation, their presence in the universe shows that it is difficult to completely erase genius.
| Attribute Score Increase. Both your Tenacity and Insight scores increase by +2, and increase your Scholarship Score by +1. Racial Life Modifier. +4 Saving Throw: Cognitive Skill Ranks: 3 |
Neo-Tuffle Lore
Personality
Neo-Tuffles differ somewhat between the two known species of Neo-Tuffle, however, both share their intense grudge against the sins of their race’s conquerors, driving them to action.
The Parasite Neo-Tuffles are fueled by an insatiable hunger for the strength to overwhelm those who conquered their fore bearers, and utilize their ability to turn their body into liquid to enter other beings and take complete control of their minds. Sly and proud, the Parasites don’t enjoy engaging in direct combat and getting their hands dirty with their own true forms.
Meanwhile the grudge-fueled Hatred Embodiment Neo-Tuffles are strengthened by the pure loathing they feel for those who destroyed their creators, growing stronger as their hatred grows. With usually much more muscular bodies than their parasite brethren, and often breaking limits that they are pushed to through sheer hatred, they are often stoic and silent, and can erupt into a violent rage in the heat of battle.
Their differing personalities would cause people to presume that the two Neo-Tuffles races would be at odds with each other, but they have been observed happily working together, with the Parasite and Hatred Embodiment sometimes even sharing one body and mind.
Physical Description
Neo-Tuffles, more accurately known as Neo Machine Mutants, are a creation of the original Tuffle people who were wiped out at the hands of one of the more powerful races found in the universe. They carry the minds and souls of their creators, but their bodies are actually a particularly unique type of machinery: organic in ways and metallic in others.
Society
Originally, Tuffle society was highly advanced, technological and peaceful with no real conflict prior to the involvement of Saiyans. However, after their extinction, Neo-Tuffles have not actually had any known societies or civilizations.
Home World
Originally from Planet Plant, Neo-Tuffles are the last creations of the Tuffle people, crafted for the purpose of ensuring the legacy of the Tuffle people lives on, and that their killers would be punished. The Hatred Embodiments were crafted as a means of facing their killers in direct combat, while the Parasites were crafted as a means of subtle subterfuge which could possibly birth a new era of Tuffles.
Lore
Long ago on Planet Plant, the Tuffle people existed in peace before the coming of the Saiyans. The Saiyans had destroyed their original home world of Planet Sadala with conflict and war, and were searching for a new home, their wrecked ship crashing on Planet Plant.
The Tuffles at the time were largely a docile race who demonstrated no aggressive tendencies, and shared technology with the Saiyans; like their battle scouter technology, tools meant for avoiding danger by detecting it from afar. They happily allowed Saiyans to settle alongside them on the planet, until a Saiyan “as cunning as a Tuffle” rose up one day, deciding that he didn’t want to share the planet- he wanted all of it.
The man incited a bloody civil war on the planet which all but eradicated the Tuffle peoples, with the remaining survivors dedicating their last days to creating weapons that could defeat them.
Dr. Raichi would create the first known Hatred Embodiment Neo-Tuffle- known as Hatchiyack- while at the same time, the Tuffle King used an advanced machine to combine his body, mind, and DNA with the genetic experiment known as “Baby” in order to exact vengeance for his people and thereby created the first Neo-Tuffle Parasite.
Naming
Tuffles originally got their names from fruit, however, some Neo-Tuffles have been known to deviate from this to instead use names describing their nature or purpose.
Example Names: Baby, Hatchiyack, Kamin, Oren, Berri, Raichi
Primary Racial Traits
Energy of Revenge (Body): Created by Tuffle scientists for the sole purpose of enacting vengeance on those who slaughtered the fallen Tuffles, Neo-Tuffles draw strength from their single-minded hatred.
(1)-[Triggered, Resource]: Whenever you receive Damage from an Opponent’s Attacking Maneuver, gain 1 Revenge Point (max. 4). When making an Attacking Maneuver, you may spend any number of Revenge Points to increase your Wound Roll by 1(T) for each point spent. Double this effect if your Attacking Maneuver is an Ultimate Signature Technique.
(2)-[Passive]: You cannot gain the Poisoned Combat Condition.
(3)-[Passive]: You can only wear a single layer of Apparel, but increase your Soak Value by 1(bT).
Tuffle Superiority (Mind): Born with a belief in the superior intelligence of Tuffles, Neo-Tuffles look down on all other races.
(1)-[Triggered/Start of Combat Round, Ruling]: Target an Opponent. That Opponent becomes your ‘Inferior’ until the end of the Combat Round.
(2)-[Passive]: Increase your Combat Rolls by 1(T) against your Inferior.
(3)-[Passive]: If you possess the Energy of Revenge Trait, double the amount of Revenge Points you gain from Attacking Maneuvers made by your Inferior. If you do not, increase your Wound Rolls by an additional 1(T) against your Inferior.
(4)-[Triggered, 1/Encounter]: Upon declaring an Inferior, if they are currently in a higher Health Threshold than you, you may enter the Surging State until the end of your next turn. If you do, you must target your Inferior for the effects of the Surging State and you can only target that Opponent for the first effect of the Tuffle Superiority Trait until you leave the Surging State. You immediately leave the Surging State that you entered through this effect if your Inferior is Defeated.
Secondary Racial Traits
Legacy of the Scholars (Mind): You possess the great wisdom of the Tuffles and know when to go all in as well as when to fold.
(1)-[Passive]: Apply your Greater Dice to the Wound Roll(s) of your Signature Techniques if their target(s) include your Inferior.
(2)-[Triggered]: If you would use a Super Signature, you may spend 2 Revenge Points to apply the Ascended Signature Advantage to that Attacking Maneuver.
(3)-[Triggered, 1/Encounter]: When you are targeted by an Attacking Maneuver with 3+ Energy Charges, you may use the Defend Maneuver without spending a Counter Action and ignoring the increase to the Ki Point Cost of the Guard option of the Defend Maneuver from any Energy Charges on that Attacking Maneuver.
Violent Rebuke (Body): Built to withstand the brutal punishment that annihilated the Tuffle race, you can take a hit and dish out one in return.
(1)-[Passive]: You may use your Scholarship or Personality Modifier instead of your Force Modifier for the effects of Surgency.
(2)-[Triggered/Threshold]: If you succeed at the Steadfast Check for this Health Threshold, use a Healing or Ki Surge (you decide) as an Out-of-Sequence Maneuver.
(3)-[Triggered, 1/Round]: After completing an Opponent’s Attacking Maneuver that targeted you, regardless of if it hits, you may make a Basic Attack Maneuver against them as an Out-of-Sequence Maneuver. You cannot Ki Wager on this Attacking Maneuver unless that Opponent was your Inferior.
Hatred Embodiment Subrace
Hate Empowerment (Body): Empowered by the hatred you feel for those who destroyed your predecessors, you grow stronger as the fight wears on.
(1)-[Triggered, 1/Round]: If you spend 2+ Revenge Points on a single Attacking Maneuver that targets your Inferior, you may add an Energy Charge to that Attacking Maneuver.
(2)-[Triggered]: Each time you spend Revenge Points, for every 2 Revenge Points spent, increase your Soak Value by 1(T) until the start of your next turn. The bonus to your Soak Value from this effect cannot exceed 4(T).
(3)-[Triggered]: Gain 1 Revenge Point when you use the Power Up or Energy Charge Maneuver.
(4)-[1/Round]: You may spend 2 Revenge Points to make a Basic Attack Maneuver as an Instant Maneuver. If you do, you must target your Inferior with this Attacking Maneuver.
Parasite Subrace
Parasitic Biology (Body): Able to liquefy into a smaller form and enter another being’s body, you possess the power to take control over that being.
(1)-[Passive]: You gain access to the Liquid Form Maneuver (see — Special Maneuvers). While in Liquid Form, you have access to the Internal Attack Maneuver (see — Special Maneuvers) and the Possess Maneuver (see — Special Maneuvers).
(2)-[Passive]: When using the Possess Maneuver, you can only target a willing Character. To target an unwilling Character they must be; a character of a larger Size Category who is below the Bruised Health Threshold, OR a Character of a larger Size Category that has been damaged by one of your Attacking Maneuvers this Combat Round.
(3)-[Triggered]: Each time you hit your Inferior with an Attacking Maneuver, reduce their Ki Points by 2(bT). If you spent Revenge Points on that Attacking Maneuver, increase the reduction by 1(bT) for every Revenge Point spent.
(4)-[Triggered]: If you are hit by an Attacking Maneuver, regain 3(bT) Ki Points for each Revenge Point you gained as a result of that Attacking Maneuver.
(5)-[Triggered, 1/Round]: If you knock your Inferior through a Health Threshold with an Attacking Maneuver, and they fail the Steadfast Check for that Health Threshold, reduce their Combat Rolls by 1(bT) and their Stress Bonus by 1 while they suffer the Health Threshold Penalties for that Health Threshold.