
You don’t fight like most others. You’ve trained in the magical and arcane arts and use that in place of brute strength. By using your mystical abilities to beat enemies down in ways they never saw coming, you have proven your Mystical Might.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): Magic Warrior
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | – | – | – | +1 | – |
Witch and Warrior: Combining martial prowess and magical power, you wield your mystical powers like an ordinary warrior wields their spiritual energy.
(1)-[Triggered, 1/Round, Ruling]: If you deal Damage to an Opponent with a Physical Attack, that Character becomes ‘Hexed’ until the end of your turn.
(2)-[Passive]: Increase the Strike Rolls of your Physical Attacks by 1(T).
(3)-[Passive]: Increase the Wound Rolls of your Energy or Magic Attacks against Hexed Opponents by 2(T).
(4)-[Triggered, 1/Round]: If you target a Hexed Opponent with an Energy or Magic Attack, you may apply an Energy Charge to that Attacking Maneuver. If you do, that Character stops being Hexed after concluding that Attacking Maneuver.
(5)-[Triggered, Addendum, 1/Encounter]: If you use an Energy or Magic Attack, you may apply an AoE unique to that Attacking Maneuver. See the ‘Unique AoE’ text box for more information.
Unique AoE
The unique AoE gained through the 5th effect of Witch and Warrior is created as it is applied. That AoE is decided by you, starts with you as the Target Square, and occupies 10 Squares, which you can choose: starting from a Square adjacent to you, and picking adjacent Squares from that last Square until you have chosen 10 Squares. This is the shape of that AoE. If the Magnitude of this AoE is increased, you may add an additional 5 Squares for each increase to Magnitude.