
You’ve obtained a new form of power through a transformation device of some kind. Perhaps you found an ancient artifact that’s fused into your body, or maybe you’ve conjured it through magic and your very will! Maybe you even designed it yourself through nothing but cold hard science. No matter how you’ve done it, you now wield a weapon capable of accessing different Modes for different situations. No situation can stump you for long, you’ll always find a way to overcome it!
- Racial Requirement: Any
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Battle Uniform, Scaling (LV2), Realization, Prelude, Dedicated, Difficult (LV1), Long Transformation (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | +1(T) |
Transformation!: You are capable of changing your gear, your body, or some aspect of your abilities while in this Transformation, allowing you to switch between different sets of abilities.
(1)-[Passive, Ruling]: You have access to the Speed, Battle, Focus, and Hero ‘Mode’s. Unless otherwise specified, you can only be in one Mode at a time. If you enter another Mode, leave the Mode you are currently in.
(2)-[Passive, Ruling]: Each Mode has a ‘Connected Attribute’, which is listed in brackets after the name of that Mode. While you are in a Mode, the Connected Attribute and the Attribute you have the highest Attribute Score in have their Attribute Modifiers (before applying any Attribute Modifier Bonuses from Transformations) swapped.
(3)-[Triggered, 1/Round]: If you use the Power Up Maneuver or the Hype Maneuver, you may enter a Mode that you have access to.
(4)-[Automatic/Transform]: Enter the Hero Mode.
The Final Mission: As a hero, your goal is to shine light on the darkness, eradicating evil wherever it rears its ugly head.
(1)-[Passive]: While you are below the Injured Health Threshold, increase all of your Combat Rolls and Soak Value by 1(T).
(2)-[Triggered, 1/Round]: When using an Attacking Maneuver, you may change the Damage Attribute of that Attacking Maneuver to the Connected Attribute for the Mode you are currently in.
(3)-[Triggered, 1/Encounter]: If you use an Ultimate Signature Technique while below the Injured Health Threshold and change the Damage Attribute of that Attacking Maneuver through the 2nd effect of The Final Mission, you may apply the Damage Attribute an additional time to that Attacking Maneuver.
Modes
Speed Mode (Agility): Adapted for high mobility and agility, in this form, you zip and zoom around the battlefield unimpeded.
(1)-[Passive]: While in this Mode, increase the Attribute Modifier Bonus (AG) of Mode Change by 1(T).
(2)-[Passive]: While in this Mode, Mode Change gains the Enhanced Save (Impulsive) and the High Speed Aspects.
(3)-[1/Round]: During your turn, you may use the Movement Maneuver as an Instant Maneuver.
(4)-[Triggered, 1/Round]: If you end your movement on a Square adjacent to an Opponent, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target an Opponent on an adjacent Square to you with this Attacking Maneuver.
Battle Mode (Tenacity): Optimized for combat, in this form, you boldly withstand enemy attacks, marching ever closer to your foe’s inevitable loss.
(1)-[Passive]: While in this Mode, increase the Attribute Modifier Bonus (FO/TE/MA) of Mode Change by 1(T).
(2)-[Passive]: While in this Mode, Mode Change gains the Enhanced Save (Corporeal) and the Armored Aspects.
(3)-[1/Round]: You may use the Defend Maneuver without spending a Counter Action. If you do, you must use the Direct Hit or Guard option of the Defend Maneuver.
(4)-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver and the amount of Damage you take is below the sum of your Soak Value and Damage Reduction, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target the attacking Character with that Attacking Maneuver.
Focus Mode (Insight): Modified for accuracy and control, in this form, you land hits with pinpoint precision while parrying attacks with ease.
(1)-[Passive]: While in this Mode, increase the Attribute Modifier Bonus (IN) of Mode Change by 1(T).
(2)-[Passive]: While in this Mode, Mode Change gains the Enhanced Save (Cognitive) and the Perfect Ki Control Aspects.
(3)-[Passive]: Ignore the penalty from Long Range.
(4)-[Triggered, 1/Round]: If you apply the Called Shot Modifier Maneuver to an Attacking Maneuver, do not pay the Action Cost.
Hero Mode (Personality): Carrying the flame of justice in your heart, you fight to bring your light to all those in need.
(1)-[Passive]: While in this Mode, increase the Attribute Modifier Bonus (PE) of Mode Change by 1(T).
(2)-[Passive]: While in this Mode, Mode Change gains the Enhanced Save (Morale) and the Natural (LV1) Aspects.
(3)-[1/Round]: During your turn, you may use the Hype Maneuver as an Instant Maneuver (even if you do not have access to the Hype Maneuver).
(4)-[Triggered, 1/Round]: If you use the Signature Technique Maneuver while Hyped, you may apply an Energy Charge to that Signature Technique.
Mastery Trait
Preserving the Peace (1): Hold on to peace and preserve it in the world.
(1)-[Permanent]: This Transformation loses the Long Transformation Aspect.
(2)-[Passive]: The 2nd effect of Transformation! gains the [2/Round] Keyword instead of the [1/Round] Keyword.
(3)-[1/Round]: If you are facing an Opponent who has a higher base Tier of Power than you, you may use the Power Up Maneuver as an Instant Maneuver.
Ignited Soul (2): Justice is your compass.
(1)-[Permanent]: The Craftsmanship Grade for this Transformation becomes 5 and it gains the Resolute Belief Apparel Quality.
(2)-[Triggered, 1/Round]: If you enter a Mode during your turn, increase your Combat Rolls by 1(T) until the end of your turn.
Battle Uniform
Category: Armor
Craftsmanship Grade: 4
Accessories: Helmet
Durable: This particular piece of apparel is extremely hard to damage.
–Apparel Category: All
–Prerequisites: This piece of Apparel does not have the Lightweight Apparel Quality
–Quality Slots: 1
–Effects: Increase the maximum Break Value for this piece of Apparel by 3.
Modular Apparel: Your outfit changes to suit your current Form!
–Apparel Category: All
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Depending on your current Mode, apply one of the following effects:
- Speed Mode: Increase your Dodge Rolls by 1(T).
- Battle Mode: Increase your Damage Reduction and Wound Rolls by 1(T).
- Focus Mode: Increase your Strike Rolls by 1(T).
- Hero Mode: Increase your Combat Rolls by 1/4 of your Personality Modifier.
Combat Ready: This set of clothing gives you such wonderful freedom of movement, it’s like you’re wearing nothing at all.
–Apparel Category: All (Except Weights)
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Strike and Dodge Rolls by 1/2 (rounded up) of your Apparel Bonus.