
You’ve obtained a new form of power through a transformation device of some kind. Perhaps you found an ancient artifact that’s fused into your body, or maybe you’ve conjured it through magic and your very will! Maybe you even designed it yourself through nothing but cold hard science. No matter how you’ve done it, you now wield a weapon capable of accessing different Modes for different situations. No situation can stump you for long, you’ll always find a way to overcome it!
Hero Mode
- Racial Requirement: Any
- Transformation Type: Alternate Form
- Prerequisite(s): N/A
- Transformation Line: Mode Change
- Transformation Stage: 1
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Battle Uniform, High Speed (LV1), Long Transformation (LV1), Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | +1(T) |
Form Change: You are capable of changing your gear, your body, or some aspect of your abilities while in this Transformation, allowing you to switch between different sets of abilities.
-[Automatic/Transform]: Enter a Form of your choice (Speed Form, Battle Form, Focus Form or Stylish Form).
-[Triggered]: If you use the Power Up Maneuver or Hype Maneuver, you may change your current Form to another Form of your choice.
-[Passive]: Depending on your current Form, gain the following effects:
- Speed Form [Passive]: Increase your Speed and Dodge Rolls by S(T). This Transformation gains the Enhanced Save (Impulsive) Aspect.
- Battle Form [Passive]: Increase your Soak Value and Wound Rolls by 1(T) and S(T) respectively. Additionally, this Transformation gains the Enhanced Save (Corporeal) Aspect.
- Focus Form [Passive]: Increase your Strike Rolls by S(T) and increase your Skill Checks by 2. This Transformation gains the Enhanced Save (Cognitive) Aspect.
- Stylish Form [Passive]: Your Hype Maneuver can use your Personality Modifier instead of the Score for its effects while in this mode. If you are already using your Personality Modifier for the effects of the Hype Maneuver due to another effect, increase the Attribute Modifier Bonus (PE) for this Transformation by +1(T). This Transformation gains the Enhanced Save (Morale) Aspect.
New Hero, New Legend: Your heroism drives you to new heights, allowing you to stand tall on the battlefield.
-[Passive]: Reduce any Health Threshold Penalties you would suffer by S(T).
-[Triggered, 1/Round]: If you change your Form to a different Form, regain 2d6(bT) Life Points or Ki Points.
-[Triggered/Threshold]: You may use the Power Up Maneuver or Hype Maneuver as an Out-of-Sequence Maneuver.
Your Finishing Move, Part 1: You are able to focus all of your power into a single, final attack to defeat an opponent, hopefully bringing your fight to a close.
-[Triggered, 1/Encounter]: If you use an Ultimate Signature Technique, you may gain S Energy Charges that do not count towards your limit.
-[Triggered, 1/Round]: If you hit an Opponent with a Signature Technique that is not an AoE, you may increase the Wound Roll by one of your Attribute Modifiers. The Attribute Modifier is decided by your current Form:
- Speed Form: Agility Modifier
- Battle Form: Tenacity Modifier
- Focus Form: Insight Modifier
- Stylish Form: Personality Modifier
If you are considered to be in multiple Forms, you can choose the Attribute Modifier to be used from the list of Forms you are currently in.
Mastery Trait
Super Transformation I: Your expertise has given you the ability to wield this transformation more skillfully.
-[Passive]: Remove the Long Transformation Aspect from this Transformation.
-[1/Round]: Use the Power Up Maneuver or Hype Maneuver as an Instant Maneuver.
Super Mode
- Racial Requirement: Any
- Transformation Type: Alternate Form
- Prerequisite(s): N/A
- Transformation Line: Mode Change
- Transformation Stage: 2
- Stress Test Requirement: 17
- Tier of Power Requirement. 3+
- Aspects: Battle Uniform, High Speed (LV2), Long Transformation (LV1), Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2(T) | +2(T) | +2(T) | – | +1(T) | +2(T) | +2(T) |
Level Up: Your power has grown even stronger, giving it the potential to exceed your control.
-[Passive]: Gain access to a new Form (Hazard Form).
-[Passive]: Depending on your current Form, gain the following effects:
- Speed Form [1/Round]: Use the Movement Maneuver as an Instant Maneuver. You must use the effects of Rapid Movement.
- Battle Form [1/Round]: Use the Basic Attack Maneuver as an Instant Maneuver. You must use either the Simple, Sphere or Spell Profiles.
- Focus Form [1/Round]: Target an Opponent. Until the start of your next turn, increase your Wound Rolls against that Opponent by 2(T).
- Stylish Form [1/Round]: Target an Ally. Until the start of your next turn, while you are in the Melee Range of that Ally, increase your Combat Rolls by 1(T).
- Hazard Form [Passive]: You are also considered to be in the Battle Form and the Focus Form but this Transformation does not gain any Enhanced Save Aspects. This Transformation gains the Rampaging (LV2) Aspect and you cannot change your Form through any means.
Extreme Dream: No matter how hurt you are, your heroic attitude allows you to continue the fight.
-[Passive]: While you are below the Bruised Health Threshold, increase all of your Saving Throws by 1(T).
-[1/Encounter]: As an Instant Maneuver, you can choose to ignore the effects of all Combat Conditions currently affecting you until the end of your next turn.
Your Finishing Move, Part 2: Your finishing attack has grown even stronger, allowing you to use it in new ways.
-[Triggered, 1/Round]: If use the Signature Technique Maneuver to use a Signature Technique that is not an AoE, you may apply one of the following effects depending on your current Form:
- Speed Form [Passive]: Apply the Charging Assault Advantage to that Attacking Maneuver.
- Battle Form [Passive]: Apply the Twin-Linked (Strike) Advantage to that Attacking Maneuver.
- Focus Form [Passive]: Apply the Twin-Linked (Wound) Advantage to that Attacking Maneuver.
- Stylish Form [Passive]: Apply the Ascended Signature Advantage to that Attacking Maneuver if it is a Super Signature or the Maximum Charge Advantage if it is an Ultimate Signature.
- Hazard Form [Passive]: Increase your Wound Roll by your Might.
Mastery Trait
Super Transformation II: You have acclimated to the increased power of this Transformation, allowing you to use its full potential more easily.
-[Passive]: Hazard Form only gives Rampaging (LV1) through the second effect of Level Up. Additionally, you can change your Form even while in the Hazard Form.
Ultimate Mode
- Racial Requirement: Any
- Transformation Type: Alternate Form
- Prerequisite(s): N/A
- Transformation Line: Mode Change
- Transformation Stage: 3
- Stress Test Requirement: 22
- Tier of Power Requirement. 4+
- Aspects: Battle Uniform, High Speed (LV3), Long Transformation (LV2), Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +3(T) | +3(T) | +3(T) | – | +1(T) | +3(T) | +3(T) |
Ultimate Rising Power: You have gained a greater, more stable power, allowing you to rise above all odds and take down your enemies.
-[Passive]: Gain access to a new Form (Ultimate Form).
-[Passive]: Depending on your current Form, gain the following effects:
- Hazard Form [Passive]: Increase your Might Clash and Wound Rolls by 1d4(T).
- Ultimate Form [Passive]: You are also considered to be in the Speed Form, Battle Form, the Focus Form and the Stylish Form. This Transformation gains the Draining (LV3), Weakening and Exhausting Aspects.
It’s Never Over: No matter how many times you’re knocked down, you always get back up, never allowing yourself to be defeated until you are victorious.
-[Passive]: For each Health Threshold you are below, increase your Damage Reduction by 1(T).
-[Triggered/Defeated]: If you are Defeated by an Attacking Maneuver, make a Clash (Morale) against your Opponent. If you win, set your Life Points to 1/4 of your Maximum Life Points.
Your Finishing Move, Climax Version: Your final strike ability has grown to its peak, allowing you to finish your foes earlier in the fight.
-[Triggered, 1/Encounter]: If you hit an Opponent with an Ultimate Signature Technique, double the bonus to your Wound Roll from the second effect of Your Finishing Move, Part 1 for that Signature Technique.
Mastery Trait
Super Transformation III: You have grown so accustomed to this Transformation that its full power is always accessible to you, allowing you to fight without worry.
-[Passive]: Ultimate Form does not grant the Weakening or Exhausting Aspects through the second effect of Ultimate Rising Power.
Battle Uniform
Category: *
Grade: *
Accessories: Helmet
Evolving Apparel: Your outfit grows stronger as your Transformation does.
–Effects: The Apparel Grade for this piece of Apparel is decided by your current Stage (1 = Low, 2 = Standard, 3 = High).
Modular Apparel: Your outfit changes to suit your current Form!
–Effects: The Apparel Category for this piece of Apparel is decided by your Form:
- Speed Form: Combat Clothing.
- Battle Form: Armor.
- Focus Form: Armor.
- Stylish Form: Combat Clothing.
- Hazard Form: This piece of Apparel is both Combat Clothing AND Armor, gaining the effects of both.
- Ultimate Form: This piece of Apparel is both Combat Clothing AND Armor, gaining the effects of both.
Combat Ready: This set of clothing gives you such wonderful freedom of movement, it’s like you’re wearing nothing at all.
–Effects: Increase all of your Combat Rolls by 1/2 (rounded up) of the Apparel Bonus.