
Calm, collected, and in control, you are the picture of icy perfectionism in combat. No movement is wasted, and your reactive fighting style ensures that no matter what your opponent attempts to do, you’re able to thwart it. You’re not just cold to your enemies, you’re ice cold.
- Racial Requirement: Arcosian
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): Exploit Expert Talent
- Stress Test Requirement: 10
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Cognitive), Dedicated, Draining (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | +1(T) | +1(T) | – |
Calculated Brutality: Your cold, observant nature makes it easy to strike efficiently, dishing out maximum harm.
(1)-[Passive]: For every 2 stacks of Overwhelm you possess, increase your Strike Rolls by 1(T).
(2)-[Passive]: Increase the Wound Rolls of Attacking Maneuvers made through the effects of a Counter Maneuver by 1(T) for every 2 stacks of Overwhelm.
(3)-[Passive]: If an Opponent takes Damage from an Attacking Maneuver you make, that triggers your Exploit Maneuver against that Opponent.
(4)-[Passive]: If an Opponent enters your Melee Range, that triggers your Exploit Maneuver against that Opponent.
(5)-[Triggered/Transform, Triggered/Start of Combat Round]: Gain 1 Counter Action.
Overwhelming Pace: You control the flow of combat, ensuring that no one else has time to adjust before you overpower them.
(1)-[Passive]: Use the higher of your Might or Agility Modifier to calculate your Speeds.
(2)-[1/Round]: If you hit an Opponent with an Attacking Maneuver made through the Exploit Maneuver, you may use the Movement Maneuver as an Out-of-Sequence Maneuver.
(3)-[Triggered]: Each time you exchange an Action for a Counter Action, regain 2(bT) Ki Points.
(4)-[Triggered]: If an Opponent triggers your Exploit Maneuver, you may instead spend a Counter Action to use the Energy Charge Maneuver as an Out-of-Sequence Maneuver.
(5)-[Triggered, 1/Round]: If you end your turn without having left the Square that you were occupying at the start of your turn, you may use the Basic Attack Maneuver or Energy Charge Maneuver as an Out-of-Sequence Maneuver.
(6)-[Triggered, 1/Round]: If an Opponent starts their turn within your Melee Range, make a Clash (Cognitive) against that Opponent. If you win, they gain the Compelled Combat Condition with you as their target until the start of their next turn.
Burst Limit
Keeping it Cool: Your keen eye and tactical mind make for a stunning combination that will freeze out any opponent from the ability to fight back.
(1)-[Triggered/Transform]: Maximize your Overwhelm stacks, then gain a number of Counter Actions equal to the number of Overwhelm stacks you already possessed when you used this effect. Additionally, you cannot lose Counter Actions except through spending them until the end of the next Combat Round.
Mastery Trait
Cold as Ice: Experience with calculating the optimal combat scenario has given you the means to ice all competition.
(1)-[Permanent]: This Transformation loses the Dedicated and Draining Aspects and gains the Heartbeat Aspect.
(2)-[Passive]: If an Opponent dodges an Attacking Maneuver you make, that triggers your Exploit Maneuver against that Opponent.
(3)-[Passive]: You do not suffer from the Guard Down Combat Condition due to the effects of the Energy Charge Maneuver.
(4)-[Passive]: During an Opponent’s turn, if that Opponent has the Compelled Combat Condition with you as their target, increase your Combat Rolls by 1(T).
(5)-[Triggered, 1/Round]: If an Opponent who is suffering from the Compelled Combat Condition with you as their target triggers your Exploit Maneuver, you may use the Exploit Maneuver without spending a Counter Action.