
You are a champion of goodness, chosen to wield the Hero’s Flute and protect the people around you from evil. Your cause is just, your wrath is righteous, your judgment is merciful and swift, and your deeds echo across time, carried forward on the songs written in your honor, much like the Heroic Melodies you now play.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): 2+ Skill Ranks in Performance
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1 | – | – | +2 | +1 | +2 |
Songs of Heroism: Your instrument unleashes powerful magic through song, allowing you to defend against injustice, tyranny, and evil.
(1)-[Passive]: Increase the Skill Bonus for your Performance Skill by 2.
(2)-[Passive]: Increase your Morale Saving Throw by 1(bT).
(3)-[Passive]: If your Personality Attribute has the highest Attribute Score among your Attributes, increase your Combat Rolls and Soak Value by 1(T).
(4)-[Passive]: You gain access to the Melody Special Maneuvers.
(5)-[Automatic]: If you die while you possess a Sealed Opponent, that Opponent dies too.
(6)-[Automatic]: If you lose this Awakening for any reason while you possess a Sealed Opponent, that Opponent stops being Sealed and is returned to the Combat Encounter on a Square within a Huge Sphere AoE (centered on you) of their choice.
(7)-[Automatic/Start of Turn]: If you possess a Sealed Opponent, make a Clash (Morale) against that Opponent. If you lose, that Opponent stops being Sealed and is returned to the Combat Encounter on a Square within a Huge Sphere AoE (centered on you) of their choice.
(8)-[Triggered, 1/Encounter]: If you win the Clash for the Song of Fury, that Opponent loses Life Points equal to your Personality Modifier and gains a stack of the Broken Combat Condition until the start of your next turn.
(9)-[Triggered, 1/Encounter]: You may use the Song of Healing as an Instant Maneuver.
(10)-[Triggered/Start of Turn, 1/Encounter]: You may use the Copy Being Unique Ability as an Out-of-Sequence Maneuver (even if you do not have access to it). If you do, you must target your Sealed Opponent with that use of the Copy Being Unique Ability. While you are using this effect, you still possess the Heroic Melodies Awakening (it does not count towards your Awakening Limit while you are using Copy Being) and you must still use your own Morale Saving Throw (instead of the Character targeted by Copy Being) for the 6th effect of Songs of Heroism.
Melody Special Maneuvers
Song of Fury [1/Round]: Your magical song incites enemies into action against you, protecting others from their ire.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–KP Cost: 4(T)
–Exploitable: All adjacent Opponents.
–Effect: Target an Opponent that is not at Long Range. Make a Clash (Performance vs Performance/Intimidation/Intuition) against that Opponent. If you win, that Opponent gains the Compelled Combat Condition with you as the target until the start of your next turn.
Song of Healing [1/Round]: You play a mystical tune that restores the vitality of your comrades.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–KP Cost: 5(T)
–Exploitable: All adjacent Opponents.
–Effect: All Allies within a Destructive Sphere AoE (centered on you) regain Life Points equal to your Personality Modifier. Additionally, you may remove one Combat Condition from each of those Allies (except Pinned, Suffocating, Poisoned, or Transfigured).
Song of Guarding [1/Round]: The arcane melody that spills from your instrument prevents damage to your Allies.
–Maneuver Type: Counter Maneuver
–Action Cost: 1 Counter Action
–KP Cost: 5(T)
–Effect: If you are hit by an Attacking Maneuver, increase your Damage Reduction by your Personality Modifier. If the Attacking Maneuver was an AoE and hit multiple Characters, all other Characters hit by that Attacking Maneuver may increase their Damage Reduction by 1/2 of your Personality Modifier.
Song of Sealing [1/Encounter]: An ancient ritual hymn allows you to ensnare and entrap an enemy within your own body, contained by your willpower alone.
–Maneuver Type: Standard Maneuver
–Action Cost: 3 Actions
–KP Cost: 10(T)
–Exploitable: All adjacent Opponents.
–Effect: Target an Opponent that is not at Long Range. Make a Clash (Performance vs Performance/Intimidation/Intuition/Stealth/Concealment) against that Opponent. If you win, that Opponent leaves the Combat Encounter and becomes Sealed within you. You can only possess a single Sealed Opponent.