
Refracted and reflected throughout your being, a brand new power courses through you, amplified by the powers over glass that reside within you. Once this power has awakened, it will forever change you, make you stronger, more resilient. You don’t just wield power anymore; now, you have become power.
- Racial Requirement: Glass Tribe
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Variant (Power Boost), Enhanced Save (Impulsive/Corporeal), Draining (LV1), Scaling (LV2), Realization, Glowing, Difficult (LV2), Light Dependent, Exhausting
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Reflective Power (Overflowing Power): With your control over glass, you redirect your newfound power into controlling the battlefield and making your enemies suffer.
(1)-[Passive]: While you possess 2+ stacks of Power, increase your Soak Value by 2(T).
(2)-[Passive]: Reduce the Ki Point Cost of your Attacking Maneuvers of the Glass Profile by 1(T) for each stack of Power you possess. If that Attacking Maneuver only possesses the Glass Profile, this can allow it to reduce the Ki Point Cost of that Attacking Maneuver to 0.
(3)-[Triggered]: Upon gaining a stack of Power, you may apply the Glass Environmental Quality to a Square you are occupying or any adjacent Square of your choice.
(4)-[Triggered/Start of Turn]: Remove the Glass Environmental Quality from all Squares within a Minor Sphere AoE (centered on you). If you removed the Environmental Quality from at least 7 Squares using this effect, you may use the Power Up Maneuver as an Out-of-Sequence Maneuver.
(5)-[Triggered, 1/Encounter]: If you hit an Opponent with an Attacking Maneuver while in the Surging State, you may apply a number of Energy Charges to that Attacking Maneuver equal to your number of Power stacks. After using this effect, lose all stacks of Power you possess.
Mastery Trait
Initial Glass Power (1): The glass you create is infused with your new power, too, becoming deadlier.
(1)-[Permanent]: This Transformation loses the Exhausting and Draining Aspects.
(2)-[Triggered, 1/Round]: If you win the Clash for the effects of Glassification against an Opponent, reduce their Life Points by x(T), where x is equal to the sum of the number of times that Opponent was targeted by the effects of Glassification and your number of Power Stacks.
High Glass Power (2): You draw in power from the glass on the battlefield, using it against your enemies.
(1)-[Passive]: Gain an additional stack of Power from the Power Up Maneuver used through the 4th effect of Reflective Power.
(2)-[Passive]: The [1/Encounter] Keyword becomes [M/Encounter] for the 5th effect of Reflective Power.
Maximum Glass Power (3): The glass that makes up your body seems to never crack, much less shatter; to a lesser fighter, you appear nigh invincible.
(1)-[Permanent]: This Transformation gains 1 level of the Natural Aspect.
(2)-[Passive]: Increase your maximum number of Power stacks by 1.
(3)-[Passive]: While you are above the Injured Health Threshold but below the Bruised Health Threshold and have 2+ stacks of Power, treat yourself as if you are in the Healthy Health Threshold for all of your effects.