
A Fusion Method is the particular method through which a Fusion was formed. It could be a dance, through magical accessories, or perhaps even just an inherent ability amongst a Race. Regardless of reason, the Fusion Method has a huge impact on the Fusion itself.
Method Traits. Fusion Methods grant additional Traits known as Method Traits. These apply to any Fusion created through this Fusion Method.
Fusion Types. Fusion Methods are split into two types: Temporary or Lasting. A Temporary Fusion Method has a set Time Limit, after which the Fusion will split into their component Fused Characters, while a Lasting Fusion Method can allow a Fusion to remain for as long as the Fusion wishes.
Fused Character Limit. Each Fusion Method has a certain number of Fused Characters that may be used for that Fusion Method. If the number is a set number, then you require that many Characters for the Fusion Method, while if it is a range then you may use any number of Characters within that range.
Temporary Fusion Methods
Temporary Fusions are a type of Fusion that creates an immensely powerful being for a short period of time. It doesn’t just add together the power of the Fused Characters, but greatly magnifies it!
Round Limiter. Each method of Temporary Fusion has a time limit, represented in the system as a number of Combat Rounds that count down with each passing Combat Round. When that number of Combat Rounds reaches 0, the Fusion splits into the Fused Characters as shown in Fusion Types (see above).
The first time a Fusion enters a Transformation with a Tier of Power Requirement of 4+ in a Combat Encounter, reduce their remaining number of Combat Rounds by 1/2 of the Tier of Power Requirement of that Transformation (rounded up).
Metamorese Fusion
By dancing in perfect synchronicity, you are able to match your power to another person’s and fuse into a single being.
- Fusion Type: Temporary
- Round Limit: 10 Combat Rounds
- Fused Character Limit: 2
- How to Obtain: Metamoran Fusion Dance (see — Unique Abilities).
Metamoran Style: The unique fashion of the Metamoran people materializes on your newly-formed body, giving you great power in addition to style points.
(1)-[Automatic/Start of Combat Encounter]: Instead of gaining the Apparel of the Fused Characters, this Fusion gains and equips the Metamoran Clothing (shown below).
(2)-[Passive]: Increase your Stress Bonus by 2.
(3)-[Passive]: While you are in a Transformation with a Tier of Power Requirement of 4+, you may apply the Divine Apparel Special Apparel Quality to the Metamoran Clothing Apparel.
(4)-[Triggered/Start of Turn, 1/Encounter]: You may use a Maneuver with an Action Cost of 1 Action as an Out-of-Sequence Maneuver.
(5)-[Triggered/Start of Combat Encounter]: Gain 2 Karma Points. You lose these Karma Points if they are not spent before the Fusion splits back into its Fused Characters.
Metamoran Clothing
Category: Combat Clothing
Grade: High
Accessories: Sash
Durable: This particular piece of apparel is extremely hard to damage.
–Effects: Increase the maximum Break Value for this piece of Apparel by 3.
Free Flowing: These clothes flow around your form like a cloud, allowing you to move effortlessly.
–Effects: Increase your Strike and Wound Rolls by the Apparel Bonus. This piece of Apparel cannot be destroyed nor replaced through the effects of Battle Uniform (apply the Qualities – except Combat Ready – from that Battle Uniform to this piece of Apparel while you are in that Transformation).
Stretching: It expands to almost ANY size.
–Effects: This piece of Apparel will not be destroyed by your Size Category changing, regardless of your current or base Size Category.
Potara Fusion
Thanks to the mystical Potara Earrings protected by the Shinjin race, you have fused with another warrior to become the strongest of all.
- Fusion Type: Temporary
- Round Limit: 20 Combat Rounds
- Fused Character Limit: 2
- How to Obtain: Potara Earring Accessories (see — Special Accessories).
Divine Fusion Method: The divine nature of these earrings awakens the latent power within your component characters, creating a fount of unprecedented strength.
(1)-[Automatic/Start of Combat Encounter]: Instead of gaining the Apparel of the Fused Characters, this Fusion gains a combined version of their Apparel. For each layer of Apparel worn by the Fused Characters, select one of those Apparel pieces and apply any qualifying Apparel Qualities from the other Fused Character’s Apparel of the same Layer.
(2)-[Passive]: Ignore all Apparel Penalties.
(3)-[Passive]: While you are in the God Ki Special State, increase your Wound Rolls and Damage Reduction by 2(bT).
(4)-[Passive]: Increase your Maximum Life Points by 2 for each Power Level reached.
(5)-[Triggered, 1/Encounter]: If you fail a Stress Test, you may choose to instead have succeeded at that Stress Test.
(6)-[Triggered/Start of Turn, 1/Encounter]: You may use the Transformation Maneuver as an Out-of-Sequence Maneuver.
Maxi Fusion
With a highly specialized version of the Metamoran Fusion Dance, you and your 4 closest friends manage to combine into a single being of devastating power.
- Fusion Type: Temporary
- Round Limit: 1 Combat Round
- Fused Character Limit: 5
- How to Obtain: Five-Way Fusion Advancement (see — Unique Abilities).
Maximum Metamorese: Pushing the power of Metamorese Fusion to its absolute limit, you become unstoppable, but only for a brief time.
(1)-[Automatic/Start of Combat Encounter]: Gain 2 Actions. Then, you may use the Transformation Maneuver as an Out-of-Sequence Maneuver to enter the Ultra Fusion Legendary Form (see — Ultra Fusion).
(2)-[Automatic/Start of Combat Encounter]: Instead of gaining the Apparel of the Fused Characters, this Fusion gains and equips the Metamoran Clothing (see — Metamorese Fusion Method). The Metamoran Clothing gains the Divine Apparel Special Apparel Quality.
(3)-[Passive]: You automatically succeed on any and all Stress Tests.
Lasting Fusion Methods
Lasting Fusions may function for any amount of time but are notably less powerful than Temporary Fusions. Still, they tend to be more powerful than standard Characters!
Free Defusion. A Fusion created through a Lasting Fusion Method may, at the start of the Combat Round, split back into their component Fused Characters as an Out-of-Sequence Maneuver. If done through this method, those Characters do not suffer from Stress Exhaustion or skip their turn.
Merge Fusion
Through some biological method or magical means, you are able to meld your body and mind with another person’s, creating a more powerful warrior.
- Fusion Type: Lasting
- Fused Character Limit: 2~4
- How to Obtain: ARC Permission, Racial Traits (see — Custom Species)
Bio-Fusion: Your increased mass grants you incredible strength and durability.
(1)-[Triggered/Start of Combat Encounter]: You may increase your base Size Category to 1 Size Category larger than the largest base Size Category among your Fused Characters. If this Fusion has 3+ Fused Characters, this increase to base Size Category may be 2 Size Categories larger instead.
(2)-[Passive]: If your Size Category is greater than Large, for calculating the bonus/penalty to your Defense Value from your Size Category, and for the effects of your Opponent’s Punching Up, you are considered to be of the Large Size Category.
EX Fusion
Using the Metamoran Fusion Dance, you are able to halt the de-fusion process thanks to the cleverly designed Metamo Ring you wear.
- Fusion Type: Lasting
- Fused Character Limit: 2
- How to Obtain: Metamoran Fusion Dance while wearing the Metamo Ring Accessory (see — Special Accessories).
Fusion of Fusion Methods: With the synchronous dance of the Metamorans and a unique accessory like the Potara Earrings, you are able to create a powerful, lasting new form.
(1)-[Automatic/Start of Combat Encounter]: Instead of gaining the Apparel of the Fused Characters, this Fusion gains a combined version of their Apparel. For each layer of Apparel worn by the Fused Characters, select one of those Apparel pieces and apply any qualifying Apparel Qualities from the other Fused Character’s Apparel of the same Layer.
(2)-[Passive]: Ignore all Apparel Penalties.
(3)-[Passive]: Increase your Stress Bonus by 1.
Parasitic Fusion
By absorbing another Neo-Tuffle, you are able to merge them into your being, taking their power for your own, whether they agree or not.
- Fusion Type: Lasting
- Fused Character Limit: 2
- How to Obtain: Tuffle Fusion Talent (see — Racial Talents).
Merged Tuffle: The combination of your powers allows you to withstand punishment neither of your constituent characters could have shrugged off alone.
(1)-[Triggered/Start of Combat Encounter]: Instead of gaining the Fused Character’s Apparel, you may choose to forgo it to increase your Combat Rolls and Damage Reduction by 2(bT).
(2)-[1/Round]: As a Standard Action with an Action Cost of 1 Action, you may use a Healing Surge.
Fusion Modifiers
A Fusion Modifier is an additional Trait that is obtained by Fusions who have met certain criteria. They represent how certain Characters have greater synergy as a Fusion than others.
Gaining a Fusion Modifier. Fusion Modifiers are gained upon a Fusion being created. Depending on your Fusion Type, you can select a certain number of Fusion Modifiers:
- Temporary. You can select up to 2 Fusion Modifiers that your Fusion meets the Prerequisite of.
- Lasting. You can select a Fusion Modifier that your Fusion meets the Prerequisite of.
Modifier Prerequisite. Each Fusion Modifier has its own Prerequisites, typically asked of the Fused Characters for that Fusion.
Fusion Modifiers
Balanced Fusion: Through specializing in different things, your Fused Characters even out to create a more balanced Fusion.
(1)-[Prerequisite, Ruling]: Your Fused Characters must have 2+ Attributes of which the Fused Character’s Attribute Score for those respective Attributes is equal or within 1 of each other. Select 2 of those Attributes to become your ‘Balanced Attributes’.
(2)-[Passive]: Increase the Attribute Modifier of your Balanced Attributes by 2(bT).
(2)-[Triggered/Start of Turn]: Regain 3(bT) Ki Points.
Combined Transformation: You are able to enter the Transformations of your disparate parts at the same time.
(1)-[Prerequisite]: All Fused Characters possess a different Form of the same Sub-Type (Alternate Form / Legendary Form), and do not possess any Forms that are shared between them.
(2)-[Passive]: You may use a Form as if it was an Enhancement for Transformation Stacking, as long as that Transformation does not have the Linked Aspect.
Dominant Personality: One of the Fused Characters remains in control of your Fusion.
(1)-[Prerequisite]: You only have 1 Non-Minion Fused Character, or 1 Fused Character has a higher Power Level than every other Fused Character
(2)-[Passive]: Double the amount of Technique Points gained through Character Combination.
(3)-[Passive]: Reduce the Ki Point Cost of all Attacking Maneuvers and Unique Abilities by 2(T).
Enhanced Fusion: Instead of relying on transforming your body, even as a Fusion, you maintain your focus on skill and technique.
(1)-[Prerequisite]: You do not have access to any Forms
(2)-[Passive]: While in a non-Transcendent Enhancement, increase your Combat Rolls by 1(T).
(2)-[Passive]: While you are using 2+ Enhancements in conjunction with another, increase your Wound Rolls by 2(T).
(4)-[Triggered/Start of Turn]: You may use the Transformation Maneuver as an Out-of-Sequence Maneuver to enter a non-Transcendent Enhancement. If you do, leave that Transformation at the end of the turn (you do not suffer from Stress Exhaustion).
Fused Transformation: Your disparate experiences with the transformations at your command allow you to empower those transformations shared by your Fused Characters.
(1)-[Prerequisite, Ruling]: All of the Fused Characters have access to the same Form. Any Forms that are possessed by all Fused Characters are known as the ‘Fused Form’.
(2)-[Passive]: If your Fused Form is in a Transformation Line with higher Stages, you gain access to those higher Stages if your base Tier of Power meets their Tier of Power Requirement.
(3)-[Passive]: Ignore the reduction to your Stress Bonus from Health Threshold Penalties when attempting to enter a Fused Form or while in a Fused Form (but no other Transformation).
(4)-[Passive]: Increase the Attribute Modifier Bonus (AG/FO/TE/MA) of your Fused Form by an amount depending on the type of Form for that Transformation:
- Alternate Form: 1(T)
- Legendary Form: 2(T)
Power of Friendship: Due to your Fused Characters’ perfect synchronicity, your power has skyrocketed.
(1)-[Prerequisite]: This Fusion was created with 2 Fused Characters and those Fused Characters have declared the other Fused Character as their ‘Partner’ through the first effect of the Synchronized Combatant Talent.
(2)-[Passive]: Increase your Tier of Power by 1 (see — Breakthrough).
(3)-[Passive]: This Fusion is its own Partner.
Shared Heritage: You are a paragon of your race, stronger than any other of your kind.
(1)-[Prerequisite]: Your Fused Characters are all of the same Race and you have less than 7 Racial Traits.
(2)-[Passive]: Double your Racial Life Modifier.
(3)-[Passive]: Increase your Attribute Modifiers (AG/FO/TE/MA) by 1(T).
(4)-[Passive]: Increase the Wound Roll of your Fused Technique by 2(T) for each Fused Character you possess.
Synergistic Fusion: Your Fused Characters are so synchronized that you are able to tap into even greater latent power dwelling deep within you.
(1)-[Prerequisite]: Your Fused Characters had 2+1(bT) or more Talents that were the same.
(2)-[Passive]: Increase your Attribute Modifiers (AG/FO/TE/MA) by 1(T).
(3)-[Passive]: Increase your Power Level by 3 (see — Fusion Power Level). Recalculate your Fusion’s base Tier of Power, Life Points, Ki Points, and Capacity.
The Mightiest Fusion: By knowing each other inside and out due to their intense rivalry, your Fused Characters are able to cover each others’ weaknesses, creating the strongest warrior possible.
(1)-[Prerequisite]: This Fusion was created with 2 Fused Characters and those Fused Characters have declared the other Fused Character as their ‘Rival’ through the first effect of the Chosen Rival Talent.
(2)-[Passive]: Increase your Tier of Power by 1 (see — Breakthrough).
(3)-[Passive]: This Fusion is its own Rival, and benefits from the second and third effects of the Chosen Rival Talent.