
Through esoteric training, or maybe even an innate gift, you’ve the ability and understanding to grasp one of the basic aspects of nature and coax it to do your bidding. You’re now able to blast away your foes with the might of the elements!
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 2
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1 | – | – | +1 | +1 | – |
Flash of the Elements (1): By igniting your destructive energy in a specific way, you trigger a flashpoint, recreating the mystical might of elemental powers.
(1)-[Passive]: Each time you gain a stack of this Awakening, select a Profile with ‘Elemental’ in the name. That Profile becomes a Favored Element.
(2)-[Triggered]: If you use an Attacking Maneuver of your Favored Element, you may apply the Compressed Element Disadvantage to that Attacking Maneuver to increase its Wound Roll by Z(T).
(3)-[Triggered, Z/Round]: If you use an Attacking Maneuver of the Physical or Energy Foundations, you may apply the Multi-Profile Super Profile to that Attacking Maneuver. If you do, the chosen Profile for the Multi-Profile Super Profile must be a Favored Element.
(4)-[Triggered, 1/Encounter]: If you spend all of your Actions in a turn on using the Energy Charge Maneuver with a declared Attacking Maneuver of the Physical or Energy Foundation, then at the end of your turn, you may use the required Maneuver (Basic Attack Maneuver or Signature Technique Maneuver) as an Out-of-Sequence Maneuver. If you do, you must apply the 3rd effect of Flash of the Elements on that Attacking Maneuver.
Hyper Elemental (2): Your mastery over the primal forces of nature allow you to combine them together, creating a cascade of elemental fury.
(1)-[Passive]: Halve the Ki Point Cost of the Energy Charge Maneuver.
(2)-[Triggered, 1/Round]: If you use a Signature Technique that has one of your Favored Elements applied to it through the 3rd effect of Flash of the Elements, you may apply the Line or Cone AoE to that Attacking Maneuver. Additionally, for every 2 Energy Charges applied to that Attacking Maneuver, increase the Magnitude of that AoE by 1.
(3)-[Triggered, 1/Encounter]: If you use a Signature Technique that has gained 3+ Energy Charges from the Energy Charge Maneuver and has one of your Favored Elements applied to it through the 3rd effect of Flash of the Elements, you may apply an additional Favored Element of your choice to that Attacking Maneuver (this does not increase the KP Cost).