
Though you were artificially created from the genetics of many other species, you most closely resemble one of those species, and might even be able to reasonably pass for a member of that race at a glance.
- Racial Requirement: Bio-Android
- Maximum Factor: 1
- Prerequisite(s): Genetic Splicing Factor
Factor Trait
Genetic Focus (Body) [Uncanny Monster]: Though your DNA comes from many sources, one specific source dominates your genetic composition.
(1)-[Passive]: Increase your maximum amount of Adaptation Points by 2.
(2)-[Passive]: Select and gain access to an additional Option effect from the Option effect of Artificial Warrior.
(3)-[Option]: Upon gaining this Factor Trait, select one of the following effects (you can only select effects that you possess the Factor Traits for listed in brackets after the effect’s name):
- Angel-Like (Angel Genes) [Triggered/Power, 1/Encounter]: While you are below the Injured Health Threshold, enter the Superior State until the end of your next turn. If you do, you are treated as if you are in the Healthy Health Threshold until you leave the Superior State.
- Android-Like (Android Cybernetics) [Passive]: While your Ki Points exceed 1/2 of your Maximum Ki Points, increase your Wound Rolls by 2(T).
- Arcosian-Like (Arcosian Genes) [Triggered, 3/Round]: If you hit an Opponent and deal Damage, increase your Wound Rolls by 1(T) until the end of your turn.
- Cerealian-Like (Cerealian Genes) [Triggered, 1/Round]: If an Opponent uses an effect or Maneuver that would allow an Ally to use the Exploit Maneuver, your Ally may allow you to use the Exploit Maneuver in their stead, regardless of how far away you are from your Opponent. Your Ally may allow you to spend their Counter Action instead of your own for this use of the Exploit Maneuver.
- Demon-Like (Demon Genes) [Passive]: While in the Superior State, increase your Wound Rolls and Might by 1(T).
- Dragon-Like (Dragon Genes) [Triggered]: If you knock an Opponent through a Health Threshold with an Attacking Maneuver, they suffer from the Impaired Combat Condition until the start of your next turn.
- Earthling-Like (Earthling Genes) [Passive]: If you’ve already used the Energy Charge Maneuver once during this Combat Round, reduce the Ki Point Cost for the Energy Charge Maneuver by 1(T).
- Heran-Like (Heran Genes) [Passive]: Increase the Wound Rolls of your Attacking Maneuvers that possess an AoE and target 2+ Characters (including at least 1 Ally) by 2(T).
- Konatsian-Like (Konatsian Genes) [Passive]: While below the Injured Health Threshold, increase your highest Attribute Modifier by 1(T).
- Majin-Like (Majin Genes) [Triggered]: When making any type of Physical Attacking Maneuver or Grapple Maneuver, you may increase your Melee Range by +3 Squares for the duration of that Maneuver. Upon hitting an Opponent or initiating a Grapple after using this effect, you may move that Character any number of Squares up to your current Melee Range (including the bonus from this effect) in any direction. If you initiate a Grapple through this effect, you can choose not to move the Grappled to increase your Grapple Checks against the Grappled for the duration of that Grapple by 1(bT).
- Namekian-Like (Namekian Genes) [Passive]: Increase your Surgency by 1/2 (rounded up) of your Insight Modifier.
- Neko Majin-Like (Neko Majin Genes) [Passive]: Upon gaining this Factor Trait, gain access to the Quick Learner Talent. Additionally, halve the Ki Point Cost of any Copied Techniques.
- Neo-Tuffle-Like (Neo-Tuffle Genes) [Triggered, 1/Round]: If you are hit by an Attacking Maneuver, after concluding that Attacking Maneuver, you may spend 2 Adaptation Points to use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target the Character that hit you with the Attacking Maneuver which triggered this effect.
- Other-Like (Other Genes) [Passive]: Gain the Twinned effects of the Trait gained through the effects of Other Genes.
- Saiyan-Like (Saiyan Genes) [Triggered, 1/Encounter]: If you are hit by an Attacking Maneuver while you are below the Injured Health Threshold, you may halve the amount of Damage you take from that Attacking Maneuver after applying your Soak and Damage Reduction.
- Shinjin-Like (Shinjin Genes) [Triggered/Start of Combat Round]: You may spend 1 Counter Action to maximize your Adaptation Points.
- Yardrat-Like(Yardrat Genes) [Triggered/Start of Combat Round]: You may use the Empower Maneuver as if you spent 2 Actions as an Out-of-Sequence Maneuver.