
[Kota, don’t forget to insert a page blurb here later in the update.]
| Attribute Score Increase. Your Insight score and your Agility score are increased by +2 and your Tenacity score is increased by +1. Racial Life Modifier. +4 Saving Throw: Impulsive Skill Ranks: 6 |
Primary Racial Traits
Discarded Divinity (Body): Stepping down from the realm of the gods, you blend in among mortalkind.
(1)-[Passive]: Gain access to the True Angel Enhancement.
(2)-[Passive]: You can sense God Ki.
(3)-[Passive]: Increase your Max Capacity by 1/4, but you cannot Ki Wager a number of Ki Points that exceed 1/4 of your Max Capacity.
(4)-[Passive]: While you are above the Bruised Health Threshold, apply your Racial Saving Throw Bonus to all Saving Throws instead of just Impulsive, and halve the Ki Point Cost for all Attacking Maneuvers.
(5)-[Passive]: While you are above the Injured Health Threshold, increase your Awareness, Soak Value, and Defense Value by 1(T).
(6)-[Passive]: While you are above the Critical Health Threshold, you cannot gain the Impaired Combat Condition.
(7)-[Triggered/Threshold]: You may spend Ki Points up to an amount equal to 1/2 of your Max Capacity to regain an equal number of Life Points.
Lingering Instincts (Mind): Your body has a tendency to move on its own in combat, without you needing to think about it.
(1)-[Passive]: While you have no Counter Actions, all Combat Rolls you make in response to an Opponent’s Attacking Maneuver have their Dice Score increased by 1(T).
(2)-[Triggered]: When making a Strike or Dodge Roll, you may spend a Counter Action to set your Natural Result for that Combat Roll to 9. You cannot score a Critical Result or a Botch Result on this Combat Roll, regardless of all Effects. For each of your effects applied to this Combat Roll that would increase the Natural Result or reduce the Critical Target, increase your Dice Score for this Combat Roll by 1.
(3)-[Triggered, 1/Round]: If you are targeted by an Opponent’s Attacking Maneuver while you possess no Counter Actions and are above the Injured Health Threshold, you may use the Defend Maneuver without spending a Counter Action.
Secondary Racial Traits
Angelic Defense (Mind): You tirelessly maintain your guard, always moving out of the way of attacks with the greatest efficiency, never expending more energy than necessary.
(1)-[Passive]: While you are above the Injured Health Threshold, halve the penalties you receive from Diminishing Defense.
(2)-[Triggered, 1/Round]: If you are hit by an Opponent’s Attacking Maneuver that you did not respond to with a Counter Maneuver, you may spend a Counter Action to reroll your Dodge Roll and increase the Dice Score by 1(T). If your new Dodge Roll exceeds your Opponent’s Strike Roll for this Attacking Maneuver, you successfully dodge that Attacking Maneuver.
(3)-[Triggered/Start of Combat Round]: While you are above the Bruised Health Threshold, gain an additional Counter Action.
Angelic Offense (Mind): In the midst of battle, you instinctively launch attacks and counterattacks with speed and precision, sending your enemies reeling.
(1)-[Passive]: While you are above the Injured Health Threshold, halve the penalties you receive from Diminishing Offense.
(2)-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver, you may spend a Counter Maneuver to make a Clash (Impulsive/Cognitive) against that Opponent. If you win, they suffer from the Guard Down Combat Condition against the next Attacking Maneuver that targets them this Combat Round.
(3)-[Triggered, 1/Round]: If you receive no Damage from an Attacking Maneuver that targeted you while you had no Counter Actions, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
(4)-[Triggered, 1/Round]: If you Defeat an Opponent or knock them through a Health Threshold with an Attacking Maneuver while you are above the Injured Health Threshold, you may gain a Counter Action.
Divine Physique (Body): Even without your full power, your body is built to surpass those of mortals.
(1)-[Passive]: Increase the Wound Rolls of your Signature Techniques by 1(T) for each Health Threshold you are above.
(2)-[Passive]: While you are in the Superior State, you are considered to be in the Healthy Health Threshold for all of your effects.
(3)-[Triggered/Power, 1/Encounter]: While you are below the Injured Health Threshold, spend a Counter Action to enter the Superior State until the end of your next turn.