Talents – C

Close Range Shot (Talent)
– When making energy or ballistic attacks within five (5) squares of a target, increase the strike and wound rolls for the attack by two (+2T).
– Increase any single attribute score by two (+2).
Combat Tactician (Talent)
– When attacking a target that has a combat condition or defense value of zero, increase both your strike and wound natural results by three (+3T).
– Increase any single attribute score by two (+2).
Combat Expertise (Talent)
– At the start of your turn, you can can reduce your strike modifier to increase your defense value by an equal amount, or vice versa. You cannot reduce your strike modifier or defense value below zero (+0) in this manner. The effects will last until the start of your next turn.
Restriction. You can’t use both the effects in the same round or while the other is ongoing.
Cunning Evasion (Talent)
– During each round of combat, the first attack used against you doesn’t reduce your defense value; all subsequent attacks will inflict diminishing defense.
– When a counter action is used against you, increase your defense value against that counter action by two (+2T).

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