Page Pure Form > Reworked this form. Major changes and updates.
Short update, but as promised reworking all forms for balancing and playability. More to come soon. I want to apologize for the lack of updates lately – we are working on more content.
Saiyan > Saiyan Tail > Damage can no longer be reduced or blocked.
Signature Attack > Stat Boosting > Damage can no longer be reduced or blocked.
Signature Attack > Backlash > Damage can no longer be reduced or blocked.
Attacking & Conditions > Guard Down > Reworked this condition.
Gear & Equipment > Wealth > Add Shinjin.
Gear & Equipment > Armor Proficiency > Changed Text.
Talents > Battle Proficiency > Changed name to Battle Suit Proficiency.
Talents > Ascension > Removed See Powerhouse.
New Page > Variant Rules > Located under Campaign & Settings.
Battle Grounds > Hardness > Altered text for clearer understanding.
Dark Demon > Creeping Corruption > Changes to this trait.
Signature Attacks > Disadvantages > Short Range > Only usable with ranged attacks.
Signature Attacks > Efficiency > Tweaked this Advantage.
Signature Attacks > Energy Focus & Powers > Add text to clarify what damage modifiers can be added to attacks.
Signature Attacks > Ki Manipulation > Energy Focus > Attack now using Melee Attack Range Rule.
Signature Attacks > Disadvantages > Obligatory Charging > New Disadvantage.
Signature Attacks > Advantages > Condensed > New Advantage.
Talents > Heart of the Earthling > You can only use this talent once per combat.
Talents > Improved Taunt > Tweaked this talent.
Magical Abilities > Adding Effects > Changed the mathematical symbol for technique points from (+)s to (-)s for consistency with Signature. You will now subtrack the TP cost from your earned points and add ki point cost to your ability.
Introduction > The Rule of One > Add new core rule for minimum cost.
Attacking & Conditions > Combat Conditions > Guard Down > Tweaked this condition.
Page Core Rules > Target Number > Changed starting TN’s from fives (5s) to threes (3s). Changed Tier of Power increase to TN’s from fives (5s) to threes (3s)
Page Core Rules > Spirit > Clairvoyant > Removed bonus to all Saving Throws. Other attributes grant these bonuses now.
Page Core Rules > Insight > Awareness > Add text for additional uses. Buff/Intimidate.
Page Talents > Oozaru Focus > Talent affects Unrelenting Rampage now.
Page Dark Demon > Creeping Corruption > Added to this trait
Page Divine Halo > New Enhancement Power > Kaio Transformation based by Harmony
Page Powerhouse > New Enhancement Power > New Transformation based by Worm
Changes to the Tier of Power requirements and Stress Test Value of all transformations.
Average Stress Test is 1d10 (5) + Power Level + 1 for every two (2) Personality modifier (Limit Breaker).
This is assuming you raise your Personality Modifier by at least two (2) once every Tier of Power or once every five (5) Power Levels.
This means by Power Level twenty (20) you should be able to take and pass a Target Number of twenty-nine (29) roughly 50-55% of the time. This is would be without any Talents, Karma, or other traits.
The Stress Test Value of all forms are based around this formula. Somewhere between ten (10) and fourteen (14) will be the average Stress Test for Transformations that require Tier of Power one (1) to use.
Tier of Power Zero (0)
Tier of Power One (1)
Tier of Power Two (2)
Tier of Power Three (3)
Tier of Power Four (4)
Tier of Power Five (5)
*All transformations will be getting some updates in the near future and all forms, but Manifested Power, will be getting Mastery options. *
Page Core Rules > Super Stack > Added additional bonus to this effect.
Page Encounter Creator > New Page > Located under the Adversaries & Villains Page. WIP
Page Battle Ground > Battle Backgrounds > Add more backgrounds
I wanted to speak for a moment to everyone about how amazing the community is. I would have never imagined fourteen years ago what this game would become. From sitting in the back room of my friend’s apartment writing rules in a notebook for a Dragon Ball Z role-playing game to running a community of hundreds for the internet’s number one Dragon Ball role-playing Game – Dragon Ball Universe.
I would like to thank Luminaire and Vinesauce for their efforts and dedication to editing DBU and keeping all the rules error free.
I want to thank the moderators on our discord, Ferhargo, GSM for keeping the peace.
I like to extend a thank you our collaborators; Harmony, Worst Software, Kota1908, Sir Chris, Gabe/Tomaben, Worm, Avaliab and Oboe. I want to make an extra thanks to Worm for their professional homebrewing and helping other community members bring to their ideas to life.
I would also like to thank our Patreon members who donate to help keep the website up and running; ssj4god, Elik Heavensblood, Zoren and 2shae720. All donation welcome, never asked for or needed.
Finally, I would like to thank all of the community for their fandom, support, and feedback. I like to thank everyone for allowing me to be part of this project and to lead it.
Remember to share!
Website > General > Grammar and corrections.
Page Saiyan > Raging Hero > Reworked and tweaked this trait.
Page Shinjin > Health Modifier > Increase Kaio from 4 to 5.
Page Campaign Type > Add planet creation system – Can also be found in the download section. By Avaliab
Page Talents > Practiced > Change bonus from this trait from 3 to 2 and increase from 3 to 1.
Page Transformation Rules > Accessibility > Reword and tweaked this rule.
Page Transformation Rules > Alternate Transformation Mastery > New rule.
Page Actions & Combat > Initiative Advantage > This rule no longer scales.
Page Metamorphosis > Unrelenting > Reworked this trait.
Page Metamorphosis > Add to general Meta rules to ToP increase based on Stage.
Page Super Saiyan > Heroic Momentum > Reworked this trait.
Page Super Saiyan > Prideful Celerity > Reworked this trait.
Page Super Saiyan > Add to general SSJ rules to ToP increase based on Stage.
Page Oozaru > Add to general Oozaru rules to ToP increase based on Stage.
I will be updating the mastery for all forms in the next few updates. I will also be working on improving all forms in general – specifically Power Boost and Class Up. All Alternate Forms will have a Mastery. Ascension Talent will also be becoming a new Enhancement Form in the future. If you have any feedback on the Updates or ideas for Mastery of a form please join Us in our discord server and share your thoughts.
Lots of changes please give feedback where it is needed. I want to ensure I covered everything that the changes below affect.
Page Kaioken > Exponential Power > Changes to the Extra Dice, Attribute Bonus and Stress Test Increase for this trait.
Page Kaioken > Cost of Strength > Add effects for being using with multiple forms.
Page Kaioken > Stress Test > Reduced base Stress Test from 12 to 10.
Page Ultimate Evolution > Attribute Bonuses > Added bonus to AG, ST, SP, PO to bring in with other forms.
Page Ultimate Evolution > Arcosian Evolution > Corrected stress test increase from other Metamorphosis forms.
Page Ultimate Evolution > Flawed Fortitude > Slight rework of this trait
Page Ultimate Evolution > Mastery > Slight rework of this trait
Page Ultimate Evolution > Brilliant Offensive > Removed part of trait for balancing.
Page Godly Powers > Paragon > Changes to the attribute bonuses you gain from this form.
Page Godly Powers > Divine Energy > Changes to this trait to function easier and balancing.
Page Talents > Improved Movement > Slight change to this talent.
Page Talents > Bounce of the Majin > Reworked this talent.
Page Talents > Arrogant > Correct test of saving throw.
Page Talents > Primal Ape > New Talent
Page Talents > Ascension > Increase stress test while using Godly Powers to 6 from 3.
Page Core Rules > Target Number > Change ToP increase from 5 to 3.
Page Core Rules > Saving Throw > Add rules for Transformations attribute bonuses.
Page Core Rules > Spirit > Clairvoyant > Changed how this skill grants bonuses to Saving Throws.
Page Core Rules > Agility > Acrobatics > Add flavor to this skill.
Page Core Rules > Strength > Athletics > Add flavor to this skill.
Page Core Rules > Insight > Survival > Add flavor to this skill.
Page Core Rules > Personality > Persuasion > Add flavor to this skill.
Page Transformation Rules > Power Gained, Power Earned > New Rule
|Transformation||Attribute Bonus||Stress Test|
|Super Saiyan Four/Mastery (Primal Ape)||+8/+16 (+20)||33|
|Metamorphosis Super Evolution||+11||33|
|Godly Powers + SSJ/Mastery (Ascended)||+14/+16 (+18)||33 (36)|
|Godly Powers + Super Evolution||+23||38|
|Godly Powers + Kaioken x3/x10/x20||+20/+24/+28||35/36/37|
| Godly Powers + SSJ + Kaioken x3/x10/x20 |
|Godly Powers + Super Evolution + Kaioken x3/x10/x20||+39/+43/+47||40/41/42|
|Godly Powers + Ultimate Evolution (Super Evolution) + Kaioken x3/x10/x20||+42/+46/+50||42/43/44|
I took a bit of time to figure out the attribute bonuses and Stress Test of all the forms. There are a few other forms that I didn’t do, but I wanted everyone to see these ones. Keep in mind while going over this that I based all the Metamorphosis, this includes Ultimate Evolution, stress test without bodily fortitude. I am figuring that I did some of these wrong or might have miscalculated so please feel free to double check me – that is the whole reason I listed them out to make sure the math (totals) are what I thought they are and should be. These might/probably change from feedback.
Page Transformation Rules > Stress Test > Add some change to how to roll Stress Test.
Page All Transformations > Stress Test > Increase the Stress Test of all forms, with test, by two (+2).
Page Kaioken > Kaioken Table > Increase Stress for x2,x10,x20 by +1/+2/+3.
Page Super Saiyan > Lightning Reflexes > Change how this trait works.
Page Pure Form > Relentless > New Trait
Page Androids > Karyon Core > Add additional rules to this trait for over damaging.