Updates

Update Fixes 0.1.7 (09/14/2020)

Gear & Equipment > Section > General grammar, punctuation, spelling, and other small edits. Fixed broken links

  • Ranged Weapon > Change standard firing distance for ranged weapons.
  • Reload > Added additional reload rules for ranged weapons that use ammunition.
  • Reloading Speed > Weapon Quality > Add new ranged weapon option

Reload Maneuver > Added maneuver for reloading in Actions & Combat section.

Sight & Illumination > Added combat condition in Battle Ground section.

Actions & Combat  > Section > Add Dragon Rush flow chart.

Updates

Update Fixes 0.1.6 (09/11/2020)

Core Rule > Scholarship > Change abbreviation from SH to SC

Actions & Combat > Added new Maneuver > Out-of-Sequence

Character Creation > Section > General grammar, punctuation, spelling, and other small edits. Fixed broken links

  • Character Perks > Skill Proficiency/Mixed Aptitude > Changed Text & benefits
  • Made standardization changes to speed, Swiftness, and race speeds. Added terms and generally cleaned up speed.

Talents > Section > General grammar, punctuation, spelling, and other small edits. Fixed broken links

  • Combat Expertise > Reworked/reworded this talent
  • Energy Control > Tweaked talent
  • Fleet of Foot > Tweaked talent
  • Fortitude > This talent is now retroactive
  • Power Strike > Tweaked talent
  • Overpowering > Reworked talent & Change name to Brawler
  • Second Wind > Reworked talent
  • Trigger Man > Tweaked talent

Z-Soul > Section > General grammar, punctuation, spelling, and other small edits. Fixed broken links

Updates

Update Fixes 0.1.5 (09/10/2020)

Core Rules > Section > General grammar, punctuation, spelling, and other small edits. Fixed broken links

  • The Dice > Added entitled dice example
  • Agility > Passive Perception/Conceal > Moved to Insight attribute and text added.
  • Strength > Athletics & Physical Power text changes
  • Strength > Clarified Super Stack language
  • Tenacity > Life Points > Added text
  • Tenacity > Soak Value > Added text & clarity
  • Scholarship > Changed some minor text
  • Potency > Manipulation > Minor text changes

Actions & Combat > Section > General grammar, punctuation, spelling, and other small edits. Fixed broken links

  • Initiative Advantage > Change text and clarity
  • Blitz Maneuver > Changed some text
  • Dragon Rush > Changed texted and clarity
  • Energy Charge Maneuver > Changed text and clarity
  • Energy Duel > Changed text and clarity
  • Grapple Maneuver > Changes to Moving Target, Changed text and clarity
  • Instant Maneuver > Add text
  • Movement Maneuver > Change text to standardized speed term and clarity
  • Surge Maneuver > Cleaned up text

Attacking & Conditions > Section > General grammar, punctuation, spelling, and other small edits. Fixed broken links

  • Melee attack range > Reworded
  • Range Distances > Name Changed to Long Range
  • Combat Conditions > Add Buff to the list of conditions
  • End Condition > Changed and add text

Transformation Rules > Section > General grammar, punctuation, spelling,

Updates

Update Fixes 0.1.3 (09/04/2020)

Added new content to the Gear & Equipment section today. These additions are brought to the community by Sir_Chris666 (discord tag). You can check out the new stuff by following the link at the bottom of the general item list. Sir will be updating this list as time goes on helping to create and extend the items and gear you can use in DBU.

Add some minor changes to Super Sayian Three traits and minor changes to all SSJ stage’s stress test. Added stress test bonus for Sayian tails.

Updates

Update Fixes 0.1.2 (08/25/2020)

Page > Transformation Rules > Alternative Forms (Add new rules)

Page > Adversaries & Villains > Creating Quick Adversary Stats (Changed Life Point averages)

Page > Actions & Combat > Actions (Increased based actions)

Page > Gear & Equipment > Weapon Qualities > (Add new weapon quality) “Sunder (+30w) – If you successfully strike a target, you can reduce your damage by one-half (1/2) and change its damage type of standard. If you do so, roll 1d4 and inflict that much damage to the target’s armor’s break value. Alternatively, using the called shot action you can declare a target’s weapon and use Sunder against the target’s weapon’s break value following the same rules for Sunder against armor. “

Page > Super Saiyan > Ascended Saiyan (Changes to traits)

Page > Actions & Combat (Add new maneuver Transformation)

Updates

Bug Fixes 0.1.1 (06/30/2020)

  • Page > Android > Power Absorption > Siphon (Add new ability to trait) “You can absorb the energy your target extrudes when they attempt to dodge or are stuck by your attacks……”
  • Page > Android > Cellular Structure > Quick Recovery (Add new ability to trait) “When you perform the maneuver Combat Recovery, roll one (1) additional +1d10, increase this effect by +1d10 for each tier of power reached. Increase your instant, short, long recovery affects by twenty-five percent (25%).”
  • Page > Android > Cellular Structure (Removed text)
  • Page > Gear & Equipment > Weapon Qualities > Artisan (Add text)Artisan only takes up one quality slot on a weapon regardless how many times you select this quality.
  • Page > Character Creation > Tier Of Power > Edited text to clear up confusion on amount of total dice.
  • Page > Gear & Equipment > Weapon Qualities > (Add new weapon quality) “Rending (+30w) – If you successfully strike and wound a target with your weapon the target must roll a corporeal save, TN easy. If they pass, nothing happens. If they fail, the target will bleed an additional three (3) lethal damage at the start of their next two turns.You can purchase this quality a number of times equal to the current tier of power reached plus one. Rending only takes up one quality slot on a weapon regardless how many times you select this quality.”
  • Page > Talents > Vigor (Add effect)
  • Page > Talents > Undying Determination (Add effects)
  • Page > Talents > Resolve (Changed requirements)
  • Page > Talents > Archetype Focus (Add effect)
  • Page > Talents > Style Focus (Add effect)
Updates

Bug Fixes 0.1.0 (06/14/2020)

  • Page > Gears & Equipment > Power Boost S,M,L > (Added item) Add items to booster list.
  • Page > Gears & Equipment > Energy Booster X > (Add item/changed text) Add item to booster list – change related race staring equipment.
  • Page > Talents > Fleet of Fist > (Change text) Corrected Prerequisite
  • Page > Gears & Equipment > Aura Booster > (Change text) Corrected some text number values.
  • Page > Power Boost > Boosting & Adaptive > (Add text) Add text to clarify rules and limit double dipping.
  • Page > Signature Attack > Efficiency > (Changed text) “Decreases the total ki point cost of your technique. Reduce the total ki point cost of your technique by one-fourth (1/4) its total. You can take this advantage twice. This advantage reduces the finally ki point cost of your signature.”
  • Page > Power Boost > Attribute Bonuses > (Changed Text) Change attribute bonus table to reflect other transformations. Stats with a ‘-‘ no longer befit from adaptive.
  • Page > Talents > Under Pressure > (Added text) Add text to clarity how talent functions.
  • Page > Character Creation > Character Perks > Mixture > (Added text) Add option to increase skill rank or gain skill proficiency.

Updates

(Update) Bug Fixes 0.0.9 (06/11/2020)

New Page > Campaign & Setting > Adversaries and Villains > This new page will feature the guidelines on how to create monsters and bad guys for your campaign and games. The page is still under construction and more content is to come. This is a brand new section for the DBU system. Please be aware of balance, grammar and playable issues. Updates and fixes will be applied to the new page and announced by bug fixes.

The first update to the Adversaries and Villains page is quick build rules. These rules let you create an adversary quickly and they are simple to understand. We’ll expand upon these rules as we move forward with the new section.

The next step for the page is to add full stat boxes rules for adversaries.

This page is heavy base on D&D 5th edition rule set and has give Us are great base to modify, develop, improve and expand. Please join our discord server and let Us know your thoughts and feedback!

Updates

Bug Fixes 0.0.8 (05/29/2020)

  • Page Actions & Combat > Initiative Advantage > (Text change) “If your initiative is ten (10) higher than all enemy combatants in a combat encounter, you will get one (1) additional action to spend during each of your turns.”

  • Page Attacking & Conditions > Attack Types > (Added Text) Incantation (2). A flash of magical energy blasted at a target. A magical incantation attack can only target a single enemy. This is your default magical attack if no other type is chosen. An incantation can be any type of non-specific magical energy determined by you and the ARC.

  • Page Gear & Equipment > Battle Jacket > (Add Text) Add text and information to clarify how strike and dodge work while piloting a battle jacket.

  • Page Gear & Equipment > Battle Jacket > (Add Text) “Size is determined by your Architect.”

  • Page Talents > Energy Slinger > (Removed Text) Removed word ‘strike’ from second effect.

  • Page Talents > Martial Prowess > (Removed Text) Removed word ‘strike’ from second effect.

  • Page Talents > Frenzy > (Removed Text) Removed word ‘strike’ from the effect.

  • Page Actions & Combat > Bonus Momentum > (Changed Text) “If you attempt to attack any target and you do not successfully strike any targets during the round you will gain one (+1) karma point – you cannot gain more than one karma point per round this way.”
  • Page Talents > Ace Pilot > (Changed Text) “While piloting a Battle Jacket, add your suits full agility modifier to your dodge rolls.”