Oozaru

Great Ape, or Oozaru, changes your Saiyan character into a great ape with unmatched strength and power. This form is massive and increases your physical attacks sharply. When you use this form, you will transform into a giant anthropomorphic ape. With a more monkey-like appearance than an ape, the form looks like a large gorilla with a trail and the head of a baboon with red eyes and jagged teeth. Like how a werewolf works, during a full moon, your character will uncontrollably change into the great ape form so long as they look at the full moon. This process is unstopped so long as your character has a tail. If at any point your tail is removed for any reason you will lose access to the Oozaru form. If your tail is lost during transformation the form will end, yet you will still suffer from stress exhaustion.

When you attempt to transform Oozaru you must declare which stage of Oozaru you are going to use, stage one or two. You do not have to transform into one stage to use stage two.

Increase your attribute modifiers from Oozaru for each stage of Oozaru you have activate. This meaning the Golden Ape or stage two will grant eight (+8) to your strength modifier and six (+6) to your Potency modifier.

Each stage of Oozaru you have active will grant you additional traits and abilities from the Oozaru transformation. Each of these bonus traits are listed with a stage requirement that must be meant to gain access to them. As an example, to use the Oozaru trait Pure Ferocity you must have stage two or Golden Ape active.

Each stage of Oozaru increases the Tier of Power requirements to access and use the stage by one (+1T). Meaning, when you attempt to use Golden Ape (stage two) you are required to be at least Tier of Power Two (2).

Oozaru

  • Race: Saiyan
  • Transformation. Alternate Form
  • Stress Test. 
  • Tier of Power Requirement. None
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Great Ape (Stage One)

  • Gargantuan. Increase your Melee Attack Range by five (+5) squares, if another trait of ability would also increase your attack range double that traits bonus while using this transformation. Increase the range before your Target(s) is considered at Long Range by four (+4) squares. Meaning, if a target(s) is more than twelve (12) squares away from you they count as being at Long Range. Moreover, when making any type of Strike Roll increase your Dice Score by three (+3T). When preforming any type of physical attack if there are other combatant(s) within two (2) squares of your initial target(s) your attack also strikes the adjacent combatant(s). Make only one Strike Roll and compare it against each target'(s) Dodge Roll. Moreover, apply the same effect to Energy attacks against combatants within four (4) squares of your initial target(s).
  • Bulky. Increase the attribute modifiers of Oozaru by one (+1T) and reduce your dodge Value by four (-4T),
  • Hearty. Tough and robust, increase your soak value by two (+2T). Treat all direct damage, regardless of its source, as standard damage.
  • Rampaging. Unlike other transformations, the great ape form does not have a stress test. Instead, you will make a cognitive save at the start of every turn: TN medium or fifteen (15) whichever is lower. If passed nothing happens and your turn continues as normal. If failed, randomly assign a number, one-ten, to your allies in the combat scene. Roll 1d10, you will use all actions to make attacks against the resulting ally, physical attacks if within melee range and energy at range. Roll 4d10 and add your power level: this is the amount of Ki points that must be wagered per attack. If the value exceeds what is possible for your capacity or ki points, divide the amount by two (2) until it does not.

Golden Ape (Stage Two)

  • Hulking Mass. When you attack a target with any type of physical attack inflict two (2T) lethal damage to the target. Add this damage after all other damage modifiers have been calculated. Moreover, if you successfully strike and wound a target with Hulking Mass that target suffers 1d10(T) lethal damage at the start of the next round.
  • Pure Ferocity. When you reach any Health Threshold increase your strike and wound dice rolls by +1d6(T). The Extra Dice from Pure Ferocity stack up to three (3) times meaning you can gain the benefits of Pure Ferocity three separate times you reach any health threshold in a single combat encounter. 
  • Unrelenting Rampage.  Unlike the Great Ape, Golden Oozaru has a Stress Test value of twenty-four (24). Additionally, While using Golden Oozaru ignore the Great Ape trait Rampaging and instead use Unrelenting Rampage. You will make a Cognitive Save at the start of every turn: TN hard or thirty (30) whichever is lower. If passed nothing happens and your turn continues as normal. Notably, if you pass you can attempt second Cognitive Save and if you pass the second save also you can immediately use Transformation Maneuver, for free, and transform into Super Saiyan stage four. If failed, randomly assign a number, one-ten, to your allies in the combat scene. Roll 1d10, you will use all actions to make attacks against the resulting ally, physical attacks if within melee range and energy at range. Roll 4d10 and add your power level: this is the amount of Ki points that must be wagered per attack. If the value exceeds what is possible for your capacity or ki points, divide the amount by two (2) until it does not.

Mastery

Oozaru Mastery. When you gain Oozaru Mastery you gain the following benefits. (See – Transformation Rules).

  • Dense Strength. Remove the reduction to your Dodge Value from the trait Bulky.
  • Primal Control. When using either Great or Golden Ape you can ignore the Traits Rampaging and/or Unrelenting Rampage. However, you can elect to use Unrelenting Rampage to attempt transforming into Super Saiyan stage four.

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