Golden Evolution

A golden, glimmering sheen. Your true form was already a dazzling show of power but through further training, you’ve found a way to bring this power up to even greater heights! Your new golden physique isn’t just for show and the golden aura that envelops your body warns others of your overwhelming brilliance. It may seem a little gaudy but let’s just call this your Golden Evolution.

To gain Golden Evolution, you need to have mastered every stage of the Metamorphosis Alternate Form and be Tier of Power 5+. When you first attempt to transform into Golden Evolution, increase its Stress Test by 1(T). If you manage to pass that Stress Test, you gain access to the Legendary Form.

  • Race. Arcosian
  • Transformation. Legendary Form
  • Stress Test. 32
  • Tier of Power Requirement. 5+
  • Aspects: Enhanced Save (Impulsive), Durable Form (Level 3), High Speed Form (Level 3), Controlled Fury, Draining (Level 3)

Beyond Final. Increase your Attribute Modifier Bonus of Golden Evolution by the total Attribute Modifier Bonus of your True Form stage of the Metamorphosis Alternate Form. Additionally, you gain all Meta Traits available to your True Form. This does not count as gaining traits from another transformation. Your Size Category in Golden Evolution is the same as the Size Category you chose for your True Form.

If your current number of Ki Points is lower than 1/4 of your Maximum Ki Point Pool, reduce your Attribute Modifiers (AG/FO/SP) by -2(T).

Refined Brutality. When you activate the Brutal Assault racial trait, increase the Damage Category of that attack (Standard Damage becomes Direct, Direct Damage becomes Lethal).

Once per Combat Encounter, if you successfully manage to hit one opponent with two or more attacks, you may spend a Counter Action to gain two additional actions this Combat Round. These actions must be used to make attacking maneuver(s) and you cannot Ki Wager on these attack(s). If you use this effect of Refined Brutality, double the amount of Ki Points you lose from the Draining Aspect next Combat Round.

Golden Physique. If you are knocked through a Health Threshold and pass your Steadfast Save, you may make a basic attack against the attacker as an Out-of-Sequence Action. Additionally, when you first obtain this transformation you may select two benefits from Keratinous Plating to replace your usual benefit while in this transformation.

Reduce your Ki Points by -4(T) each time you pass through a Health Threshold.

Golden Evolution Mastery. Mastery for Golden Evolution can be gained three times. When you gain Mastery for Golden Evolution, reduce the Draining Aspect of Golden Evolution by -1. If this would reduce the Draining Aspect to 0, remove it. Additionally, you gain one of the following bonuses (you choose):

  • True Golden Sheen. Golden Physique no longer reduces your Ki Points when passing through a Health Threshold.
  • True Golden Ferocity. Increase the Dice Category of the Extra Dice gained from the Brutal Assault Racial Trait to d10s. If they are already d10s, increase their Critical Rate by -1 to a minimum of 7.
  • True Golden Control. You must have gained Mastery for Golden Evolution at least one other time before you can select this. The Beyond Final trait no longer reduces your Attribute Modifier Bonus. Additionally, if you do not have the Draining Aspect, you gain the Perfect Ki Control Aspect.

Legendary Trait

Effects of Training. Increase the Attribute Modifier Bonus (AG/FO/SP) of the Metamorphosis Alternate Form by +1(T). Additionally, select one of your Meta Traits. Replace it with the Evolved Meta Trait listed below that has that Meta Trait in brackets.

Evolved Meta Traits

Hellborn Hatred (Burning Hatred). When you transform, select one combatant and declare Hatred against them. If that combatant is removed from the Combat Session, you may select another one on your turn as an Instant Action. You can only target one combatant with Hatred at a time. When you are below the Bloodied Health Threshold increase your Wound Rolls against that specific target by +1d8(T). Gain an additional +1d8 for each Health Threshold beyond Bloodied you pass through.

Violent Efficiency (Efficiency). Reduce the Ki Point cost of all maneuvers you make by 1/4 of your Force or Spirit Modifier (rounded up) after all other reductions. All attacking maneuvers gain a Ki Wager equal to the reduction.

Glistening Bio-Suit (Bio-Suit). Reduce all damage you take by -2(T) while you are above the Injured Health Threshold. If you took Bio-Suit twice, you gain the Armored Form Aspect while your Ki Points are above 1/2 of your Maximum Ki Point Pool.

Unrelenting Demon (Unrelenting). When activating Brutal Assault, increase the Extra Dice to d10s. If you successfully manage to strike (hit) your opponent with an attack that gains bonus damage through Brutal Assault, they suffer from the Guard Down Combat Condition against your next attack. If they are knocked through a Health Threshold by this attack and fail their Steadfast Saving Throw, they suffer from the Prone Combat Condition instead.

Gruesome Mutilation (Gruesome Impalement). For One Action, while in a grapple, regardless of who started it, or during a Blitz maneuver, you can force your target to make an Opposed Impulsive Saving Throw against you. If they win, nothing happens. If you win, they suffer 10(T) Lethal Damage using the higher of yours or their Tier of Power for scaling. Then, roll 1d10(T). The target suffers that much Lethal damage at the start of their turn for the next three Combat Rounds.

Building Pressure (Pressure). Signature Techniques and your first basic attack of each Combat Round reduce the target(s) Dodge Value by -1(T) instead of -1 from Diminishing Defense.

Deadly Onslaught (Furious Onslaught). Once per Combat Round, after you activate Brutal Assault, reach the cap on Cruel Intentions, or knock a combatant through a Health Threshold, you may make a basic attack as an Out-of-Sequence Action. Increase the Damage Category of this attack by +1 (Standard becomes Direct, Direct becomes Lethal).

Glimmering Blades (Spiked Plating). When you are struck by a Physical Attack, inflict Lethal Damage to the attacker equal to 1/4 of their Force Modifier (rounded up) and 1/4 of your Force Modifier (rounded up). If you are struck by an Energy or Magic Attack, reduce the damage you are dealt by an amount equal to 1/4 of your Tenacity and Force Modifiers (rounded up).

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