Encounter Creator

Encounter Creation. This section will explain and show you how to build an encounter for your Players to battle. An encounter consists of two or more sides fighting in combat to overcome each other. While above you are shown how to create an adversary this section shows you how to put them or a group of adversaries in parties to fight your Players.

Step 1. Determine Average Power Level. To determine the average power level (APL) of your Player group you will add together their character’s Power Levels. Add the Power Levels of every character controlled by a Player is your group and divide the result by the amount of players. This will give you the groups APL You should round this number to the nearest whole number. Ax example, if you have three Players and together their character’s Power Levels equal twelve (12) – you divided twelve by three (3) which would be four (4) rounded.

Step 2. Decide the Encounter Rating. Each encounter is different and some encounter as harder or easier than the next. How difficult you want your encounter to be is based on the battle’s Encounter Rating – your rating will modified your groups APL. See the chart below.

Encounter RatingAPL Modifiers
Very EasyAPL -4
EasyAPL -3
MediumAPL
HardAPL +3
Very HardAPL +4
Nearly ImpossibleAPL +5

Step 3. Modifying Factors. There are some additional factors that will modify your group’s APL. First, is the average Tier of Power of the combatants in your encounter higher or lower than the average of your group. Second, the number of adversaries in your encounter compared to the number of characters in your Player’s group.

Average Tier of PowerAPL Modifiers
Below Players-2
Equal to Players0
Above Players+2
Number of AdversariesNumber of PlayersAPL Modifiers
16-5
25-4
34-3
23-2
12-1
110
21+1
32+2
43+3
53+4
61+5
+11+1

Step 4. Build your Encounter. Once you determine your Encounter Rating you can now start to build your encounter. Compare your modified APL as known as Party Threat Level to the chart below. This will give you a budget based on the total Experience Points rewarded for your encounter. Meaning that you can put a number of Adversaries into your encounter whose’ total experience reward will equal to your Party Threat Level.

Party Threat LevelExperience Budget
00-3
1/25
115
225
345
465
585
6105
7125
8145
9165
10185
11205
12225
13245
14265
15285
16305
17325
18345
19365
20385
1++20

Step 5. Adjustments. You can now compare your Experience Point budget rewarded to the adversaries you selected for the encounter and make adjustments as needed. Your selected adversaries should reward an amount of Experience Points equal to XP budget for your encounter regardless of their Threat Level.

As an example, if your Player’s group has three characters – Power Levels 4/3/3 respectively making their unmodified APL three (3). The Encounter Rating for the battle is Hard (+3), the average Tier of Power is equal (+0), and there are two adversaries (-2) making your group’s final APL four (4). Making the total amount of Experience Points rewarded by the encounter sixty-five (65).