Ability Examples

Energy Shield – Magical Ability

You create a shield of ki energy around yourself and/or nearby allies to protect against attacks; the shield increases soak value.

  • Effects. Defensive, One Action, Increase
  • Ki point cost: Seven (7)
  • Technique Point Cost: Nine (8)
  • Increase: Soak increased by two (+2)

Healing Wave – Magical Ability

You have the ability to heal yourself and allies. You can heal a single target instantly or over time, and you can also heal all nearby allies.

  • Effect. Supportive, Two Actions, Dynamic, Prerequisite
  • Ki point cost: Seven (7)
  • Technique Point Cost: Seven (7)
  • Prerequisite: Spirit score greater than six (6)
  • Healing: (+5TP/+5KP) You can invoke a nearby ally to sure a healing surge.

Illusion – Magical Ability

You are able to create illusions using magic, meaning you can create fake objects. You can use this ability to create the illusion of simple tools, clothes, weapons, and other small items. The limit is up to your imagination and ARC regulations.

  • Effect. Supportive, One Action, Control (target), Construct
  • Ki point cost: Fourteen (14)
  • Technique Point Cost: Thirteen (13)

Instant Transmission – Magical Ability

This ability allows you to teleport instantly to any location with a range. The movement is instant and doesn’t provoke counteractions. Your end location can’t be detected by any type of tracking.

  • Effect. Supportive, Instant, Prerequisite (spirit & agility) , Dynamic (distance & detection)
  • Ki point cost: Fifteen (15)
  • Technique Point Cost: Sixteen (16)
  • Distance & Detection: (+12TP/+12KP) Local distance – Planet, End location and movement can’t be detected
  • Prerequisite: Spirit and Agility greater than ten (10)

Magical Materialization – Magical Ability

The creation of small and simple items from “thin air.” You can use this ability to materialize simple tools, clothes, weapons, and other small items. The limit is up to your imagination and ARC regulations.

  • Effect. Supportive, One Actions, Construct
  • Ki point cost: Eight (8)
  • Technique Point Cost: Seven (7)

Telekinesis – Magical Ability

You are also able to mentally lift objects, some even with great weight (follow the same rules for lift & push under strength in chapter 1, however use your Spirit attribute instead). You can use telekinesis to create or move an obstacle, offensively as an attack, or defense to create protection. Any damage inflicted by telekinesis can be increased by an object’s hardness value.

  • Effect. Supportive, One Action, Construct, Deconstruct, Control (target, object, and other)
  • Ki point cost: Twenty-four (24)
  • Technique Point Cost: Twenty-Two (22)

Telepathy – Magical Ability

This ability allows you to use telepathy to speak using your mind. You can speak to as many people as you wish within a range. You can have full-fledged conversations and share information.

  • Effect. Supportive, Instant, Prerequisite, Dynamic (distance & communication)
  • Ki point cost: Fourteen (14)
  • Technique Point Cost: Fourteen (14)
  • Prerequisite: Spirit score greater than four (4)
  • Distance & Communication: (+8TP/+8KP) Local distance – Planet, KP is increased by three (+3) per character you are speaking with.

Second Sight – Magical Ability

You can attempt to sense the location of other creatures by meditation. This ability requires no active or passion opposition. You are simply either able to detect or not detect the creature. Targets are still allowed to use any special abilities they possess to hide from your sight, but they can’t use a concealment check. This ability only allows you to see the target and their current surrounding. You can’t determine their fighting capability with this ability.

  • Effect. Supportive, Two Action, prerequisite, Dynamic (distance, Concealment, detection)
  • Base ki point cost: Seventeen (17)
  • Technique Point Cost: Twenty-Three (23)
  • Prerequisite: Spirit score greater than four (4)
  • Distance: (+8TP/+8BKP) Local distance – Planet
  • Concealment: (+10TP/+10KP) Targets cannot use the skill concealment to hide from your ability.
  • Detection: (-3TP/-3BKP) Architect can decide when you are unable to locate the target.

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